{"title":"失败,再失败,更好地失败:喜欢挑战游戏的玩家在《Celeste》失败后如何坚持","authors":"Natalia Hefkaluk, Conor Linehan, Anna Trace","doi":"10.1016/j.ijhcs.2023.103199","DOIUrl":null,"url":null,"abstract":"<div><p>Players who enjoy challenging games frequently face failure and must demonstrate persistence to succeed. Persistence through failure, albeit difficult to learn, is a skill that is valuable across many aspects of life. It may be useful to study how those who seek out challenging games understand and deal with failure, and how game design contributes to this experience. This study aimed to deepen the knowledge available using a qualitative methodology. Ten participants played the challenging platform game “Celeste” for a week before taking part in a 30 min semi-structured interview. Reflexive Thematic Analysis generated five primary themes: (1) Making Meaning of Failure, (2) Seeing Purpose in Failure, (3) Accepting Difficult Experiences, (4) Drawing Persistence from Design and (5) Differentiating Persistence in Life and Play. Results emphasize the centrality of goals and consequence in shaping player responses to failure, and outline that an encouraging, learning-focused game environment where failure is functional favours persistence. Challenge-readiness, striving for growth and mastery, analytical thinking, break-taking, involving friends in gameplay and self-efficacy also facilitated persistence, with the latter being transferred across the contexts of life and play. Directions for future research, implications for game design and suggestions for interventions targeting positive failure responses are discussed.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.3000,"publicationDate":"2023-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1071581923002082/pdfft?md5=1a7e5b131996fe17940631782b652768&pid=1-s2.0-S1071581923002082-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Fail, fail again, fail better: How players who enjoy challenging games persist after failure in “Celeste”\",\"authors\":\"Natalia Hefkaluk, Conor Linehan, Anna Trace\",\"doi\":\"10.1016/j.ijhcs.2023.103199\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Players who enjoy challenging games frequently face failure and must demonstrate persistence to succeed. Persistence through failure, albeit difficult to learn, is a skill that is valuable across many aspects of life. It may be useful to study how those who seek out challenging games understand and deal with failure, and how game design contributes to this experience. This study aimed to deepen the knowledge available using a qualitative methodology. Ten participants played the challenging platform game “Celeste” for a week before taking part in a 30 min semi-structured interview. Reflexive Thematic Analysis generated five primary themes: (1) Making Meaning of Failure, (2) Seeing Purpose in Failure, (3) Accepting Difficult Experiences, (4) Drawing Persistence from Design and (5) Differentiating Persistence in Life and Play. Results emphasize the centrality of goals and consequence in shaping player responses to failure, and outline that an encouraging, learning-focused game environment where failure is functional favours persistence. Challenge-readiness, striving for growth and mastery, analytical thinking, break-taking, involving friends in gameplay and self-efficacy also facilitated persistence, with the latter being transferred across the contexts of life and play. Directions for future research, implications for game design and suggestions for interventions targeting positive failure responses are discussed.</p></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":5.3000,\"publicationDate\":\"2023-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S1071581923002082/pdfft?md5=1a7e5b131996fe17940631782b652768&pid=1-s2.0-S1071581923002082-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1071581923002082\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581923002082","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Fail, fail again, fail better: How players who enjoy challenging games persist after failure in “Celeste”
Players who enjoy challenging games frequently face failure and must demonstrate persistence to succeed. Persistence through failure, albeit difficult to learn, is a skill that is valuable across many aspects of life. It may be useful to study how those who seek out challenging games understand and deal with failure, and how game design contributes to this experience. This study aimed to deepen the knowledge available using a qualitative methodology. Ten participants played the challenging platform game “Celeste” for a week before taking part in a 30 min semi-structured interview. Reflexive Thematic Analysis generated five primary themes: (1) Making Meaning of Failure, (2) Seeing Purpose in Failure, (3) Accepting Difficult Experiences, (4) Drawing Persistence from Design and (5) Differentiating Persistence in Life and Play. Results emphasize the centrality of goals and consequence in shaping player responses to failure, and outline that an encouraging, learning-focused game environment where failure is functional favours persistence. Challenge-readiness, striving for growth and mastery, analytical thinking, break-taking, involving friends in gameplay and self-efficacy also facilitated persistence, with the latter being transferred across the contexts of life and play. Directions for future research, implications for game design and suggestions for interventions targeting positive failure responses are discussed.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...