基于虚拟现实的训练仿真中,物理保真度和任务重复对感知任务负荷和性能的影响

IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH British Journal of Educational Technology Pub Date : 2023-11-15 DOI:10.1111/bjet.13406
Eunbyul Yang, Sanghoon Park, Jeeheon Ryu
{"title":"基于虚拟现实的训练仿真中,物理保真度和任务重复对感知任务负荷和性能的影响","authors":"Eunbyul Yang,&nbsp;Sanghoon Park,&nbsp;Jeeheon Ryu","doi":"10.1111/bjet.13406","DOIUrl":null,"url":null,"abstract":"<div>\n \n \n <section>\n \n <p>This study aimed to examine how the levels of physical fidelity of controllers (high, mid and low) and task repetitions (four trials) influence undergraduate students' perceived task load and performance in an immersive virtual reality (VR)-based simulation. The simulation was developed using the Unity 3D engine. VR controllers were developed to reflect a real power tool in three fidelity levels: high (most realistic: weight and tactile engagement), mid (tactile engagement without weight) and low (control group: only controller). The tasks were designed to reflect complexities with four working postures: no walking &amp; standing up, no walking &amp; bending over, walking &amp; standing up and walking &amp; bending over. Thirty-six healthy undergraduate male students participated in the study. Participants were instructed to complete motor tasks accurately. Audio feedback (drill sound) and haptic feedback (vibration) were activated for three groups when the controller and a screw made contact. Each participant used all three fidelity controllers and repeated the four tasks in a counterbalanced order to account for order effects. The results of a one-way repeated measures MANOVA indicated that two dimensions of task load were significantly different among the three physical fidelity conditions. Also, task completion time, inaccurate operation time and inaccurate counts were significantly shorter when four tasks were repeated. The study findings provide design implications for VR-based training experiences for future workforce development.</p>\n </section>\n \n <section>\n \n <div>\n \n <div>\n \n <h3>Practitioner notes</h3>\n <p>What is already known about this topic\n\n </p><ul>\n \n <li>VR training simulations offer immersive opportunities for skills development, creating interactive and visually appealing learning environments.</li>\n \n <li>VR training simulations employ VR controllers as interactive interfaces to enhance task performance in virtual environments.</li>\n \n <li>Consideration of physical fidelity is crucial to improve simulation realism and support realistic sensory input for user interaction and tool manipulation. High physical fidelity in VR training simulations enhances immersion, realism and task performance.</li>\n </ul>\n <p>What this paper adds\n\n </p><ul>\n \n <li>We developed a VR controller that emulates the physical characteristics of a power tool, including weight and tactile feedback. We investigated the impact of different levels of physical fidelity on VR training simulation.</li>\n \n <li>This research demonstrates that the level of physical fidelity in VR training simulations influences learners' task load.</li>\n \n <li>Through multimodal data analysis, we examined learners' task load and performance during repeated power tool tasks, illustrating the relationship between physical fidelity and task load.</li>\n </ul>\n <p>Implications for practice and/or policy\n\n </p><ul>\n \n <li>Our findings suggest that adjusting the physical fidelity of the VR controller effectively modulates the learner's task load in task complexity and perceptual strain.</li>\n \n <li>We emphasize the importance of repeated training supplemented with precise instructional guidance, such as the integration of visual cues, to enhance performance and promote skill development.</li>\n </ul>\n </div>\n </div>\n </section>\n </div>","PeriodicalId":48315,"journal":{"name":"British Journal of Educational Technology","volume":"55 4","pages":"1507-1527"},"PeriodicalIF":6.7000,"publicationDate":"2023-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The effects of physical fidelity and task repetition on perceived task load and performance in the virtual reality-based training simulation\",\"authors\":\"Eunbyul Yang,&nbsp;Sanghoon Park,&nbsp;Jeeheon Ryu\",\"doi\":\"10.1111/bjet.13406\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n \\n <section>\\n \\n <p>This study aimed to examine how the levels of physical fidelity of controllers (high, mid and low) and task repetitions (four trials) influence undergraduate students' perceived task load and performance in an immersive virtual reality (VR)-based simulation. The simulation was developed using the Unity 3D engine. VR controllers were developed to reflect a real power tool in three fidelity levels: high (most realistic: weight and tactile engagement), mid (tactile engagement without weight) and low (control group: only controller). The tasks were designed to reflect complexities with four working postures: no walking &amp; standing up, no walking &amp; bending over, walking &amp; standing up and walking &amp; bending over. Thirty-six healthy undergraduate male students participated in the study. Participants were instructed to complete motor tasks accurately. Audio feedback (drill sound) and haptic feedback (vibration) were activated for three groups when the controller and a screw made contact. Each participant used all three fidelity controllers and repeated the four tasks in a counterbalanced order to account for order effects. The results of a one-way repeated measures MANOVA indicated that two dimensions of task load were significantly different among the three physical fidelity conditions. Also, task completion time, inaccurate operation time and inaccurate counts were significantly shorter when four tasks were repeated. The study findings provide design implications for VR-based training experiences for future workforce development.</p>\\n </section>\\n \\n <section>\\n \\n <div>\\n \\n <div>\\n \\n <h3>Practitioner notes</h3>\\n <p>What is already known about this topic\\n\\n </p><ul>\\n \\n <li>VR training simulations offer immersive opportunities for skills development, creating interactive and visually appealing learning environments.</li>\\n \\n <li>VR training simulations employ VR controllers as interactive interfaces to enhance task performance in virtual environments.</li>\\n \\n <li>Consideration of physical fidelity is crucial to improve simulation realism and support realistic sensory input for user interaction and tool manipulation. High physical fidelity in VR training simulations enhances immersion, realism and task performance.</li>\\n </ul>\\n <p>What this paper adds\\n\\n </p><ul>\\n \\n <li>We developed a VR controller that emulates the physical characteristics of a power tool, including weight and tactile feedback. We investigated the impact of different levels of physical fidelity on VR training simulation.</li>\\n \\n <li>This research demonstrates that the level of physical fidelity in VR training simulations influences learners' task load.</li>\\n \\n <li>Through multimodal data analysis, we examined learners' task load and performance during repeated power tool tasks, illustrating the relationship between physical fidelity and task load.</li>\\n </ul>\\n <p>Implications for practice and/or policy\\n\\n </p><ul>\\n \\n <li>Our findings suggest that adjusting the physical fidelity of the VR controller effectively modulates the learner's task load in task complexity and perceptual strain.</li>\\n \\n <li>We emphasize the importance of repeated training supplemented with precise instructional guidance, such as the integration of visual cues, to enhance performance and promote skill development.</li>\\n </ul>\\n </div>\\n </div>\\n </section>\\n </div>\",\"PeriodicalId\":48315,\"journal\":{\"name\":\"British Journal of Educational Technology\",\"volume\":\"55 4\",\"pages\":\"1507-1527\"},\"PeriodicalIF\":6.7000,\"publicationDate\":\"2023-11-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"British Journal of Educational Technology\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/bjet.13406\",\"RegionNum\":1,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"British Journal of Educational Technology","FirstCategoryId":"95","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/bjet.13406","RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

摘要

本研究旨在研究在基于沉浸式虚拟现实(VR)的模拟中,控制器的物理保真度(高、中、低)水平和任务重复(四项试验)如何影响本科生的感知任务负荷和表现。模拟是使用Unity 3D引擎开发的。VR控制器的开发是为了在三个保真度水平上反映真实的电动工具:高(最真实:重量和触觉接触),中(没有重量的触觉接触)和低(对照组:只有控制器)。这些任务的设计反映了四种工作姿势的复杂性:不走路;站着,不准走动;弯下腰,走着;站起来走路弯腰。36名健康的男大学生参加了这项研究。参与者被要求准确地完成运动任务。当控制器和螺钉接触时,三组的音频反馈(钻声)和触觉反馈(振动)被激活。每个参与者使用所有三个保真度控制器,并以平衡的顺序重复四项任务,以解释顺序效应。单因素重复测量方差分析结果表明,三种物理保真度条件下任务负荷的两个维度存在显著差异。重复四项任务时,任务完成时间、不准确操作时间和不准确计数均显著缩短。研究结果为未来劳动力发展提供了基于vr的培训经验的设计启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
The effects of physical fidelity and task repetition on perceived task load and performance in the virtual reality-based training simulation

This study aimed to examine how the levels of physical fidelity of controllers (high, mid and low) and task repetitions (four trials) influence undergraduate students' perceived task load and performance in an immersive virtual reality (VR)-based simulation. The simulation was developed using the Unity 3D engine. VR controllers were developed to reflect a real power tool in three fidelity levels: high (most realistic: weight and tactile engagement), mid (tactile engagement without weight) and low (control group: only controller). The tasks were designed to reflect complexities with four working postures: no walking & standing up, no walking & bending over, walking & standing up and walking & bending over. Thirty-six healthy undergraduate male students participated in the study. Participants were instructed to complete motor tasks accurately. Audio feedback (drill sound) and haptic feedback (vibration) were activated for three groups when the controller and a screw made contact. Each participant used all three fidelity controllers and repeated the four tasks in a counterbalanced order to account for order effects. The results of a one-way repeated measures MANOVA indicated that two dimensions of task load were significantly different among the three physical fidelity conditions. Also, task completion time, inaccurate operation time and inaccurate counts were significantly shorter when four tasks were repeated. The study findings provide design implications for VR-based training experiences for future workforce development.

Practitioner notes

What is already known about this topic

  • VR training simulations offer immersive opportunities for skills development, creating interactive and visually appealing learning environments.
  • VR training simulations employ VR controllers as interactive interfaces to enhance task performance in virtual environments.
  • Consideration of physical fidelity is crucial to improve simulation realism and support realistic sensory input for user interaction and tool manipulation. High physical fidelity in VR training simulations enhances immersion, realism and task performance.

What this paper adds

  • We developed a VR controller that emulates the physical characteristics of a power tool, including weight and tactile feedback. We investigated the impact of different levels of physical fidelity on VR training simulation.
  • This research demonstrates that the level of physical fidelity in VR training simulations influences learners' task load.
  • Through multimodal data analysis, we examined learners' task load and performance during repeated power tool tasks, illustrating the relationship between physical fidelity and task load.

Implications for practice and/or policy

  • Our findings suggest that adjusting the physical fidelity of the VR controller effectively modulates the learner's task load in task complexity and perceptual strain.
  • We emphasize the importance of repeated training supplemented with precise instructional guidance, such as the integration of visual cues, to enhance performance and promote skill development.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
British Journal of Educational Technology
British Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
15.60
自引率
4.50%
发文量
111
期刊介绍: BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
期刊最新文献
Issue Information A multimodal approach to support teacher, researcher and AI collaboration in STEM+C learning environments Exploring Twitter as a social learning space for education scholars: An analysis of value‐added contributions to the #TPACK network Youths' relationship with culture: Tracing sixth graders' learning through designing culturally centred multimedia projects Seeking to support preservice teachers' responsive teaching: Leveraging artificial intelligence‐supported virtual simulation
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1