使用虚拟现实和平板电脑时,声音和沉浸式体验对学习者的影响:混合方法研究

IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH British Journal of Educational Technology Pub Date : 2023-12-16 DOI:10.1111/bjet.13417
Regina Kaplan-Rakowski, Deborah Cockerham, Richard E. Ferdig
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引用次数: 0

摘要

包含视觉、听觉和触觉刺激的多感官 VR 体验有可能提高参与度、动机和学习效果。然而,广泛的感官刺激也可能因感官超载而影响学习。在博物馆环境中,参观者如果受到过多的刺激,如无关的背景音乐或相互竞争的视觉选项,就可能无法获得最佳的学习体验。这项混合方法研究针对这一潜在问题,探讨了声音对学习、乐趣、临场感的影响,以及使用两种不同类型技术(高沉浸式 VR 或平板电脑)的博物馆参观者(255 人)兴趣的培养。单向 MANOVA 的结果显示,除非添加声音,否则学习和临场感不受所使用技术的影响。使用带声音的平板电脑会降低临场感。在有声音或无声音的 VR 条件下,参与者的乐趣得分明显高于平板电脑条件下的参与者。无论是否使用声音,兴趣的培养都没有受到任何条件的明显影响。研究结果对在博物馆环境中实施 VR 学习具有启示意义。例如,VR 可以增强博物馆展品的临场感,但当博物馆参观者使用带声音的平板电脑时,临场感可能会明显减弱。研究还为在博物馆中使用多模态 VR 提出了其他建议。
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The impact of sound and immersive experience on learners when using virtual reality and tablet: A mixed-method study

Multisensory-rich VR experiences, which encompass visual, auditory, and haptic stimuli, have the potential to enhance engagement, motivation, and learning. However, extensive sensory stimuli could also compromise learning through sensory overload. In museum settings, visitors who are inundated with excessive stimuli such as unrelated background music or competing visual options may not experience optimal learning. This mixed-methods study addressed this potential problem by exploring the impact of sound on learning, enjoyment, sense of presence, and the development of interest among museum attendees (N = 255) who used two different types of technology: high-immersion VR or a tablet. Results from a one-way MANOVA revealed that learning and sense of presence were unaffected by the technology used unless sound was added. Using a tablet with sound lowered the sense of presence. Participants in the VR condition with or without sound had significantly higher enjoyment scores than those in either tablet condition. The development of interest was not significantly affected by any condition, regardless of whether sound was used. The research findings have implications for implementing VR for learning in museum settings. For instance, VR can enhance a sense of presence in museum exhibits, but a sense of presence may be significantly diminished when museum visitors use tablets with sound. Additional recommendations for the use of multimodal VR in museums are provided.

Practitioner notes

What is already known about this topic

  • VR can support an immersive and engaging experience for users.
  • VR is more immersive than tablets.
  • When designed effectively, sound can increase immersion and engagement.
  • When integrated into the visual environment, sound can add authenticity to the learning content.
  • VR can complement museum exhibits as it allows museum visitors to extend their learning experiences.

What this paper adds

  • VR enriched with sound can significantly and positively impact sense of presence.
  • Compared with a soundless VR exhibition, VR enriched with sound enhances engagement of museum visitors by drawing their attention to the content of the exhibits.
  • VR with and without sound can support learning and add enjoyment to museum visitor experiences.

Implications for practice and/or policy

  • Developers interested in adding sound to VR should ensure that the visual and auditory experiences are directly related to the desired content delivery.
  • Museum exhibit creators and curators should consider the use of VR to provide dynamic learning experiences that increase enjoyment and presence.
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来源期刊
British Journal of Educational Technology
British Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
15.60
自引率
4.50%
发文量
111
期刊介绍: BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
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