{"title":"基于 Android 的儿童个人卫生教育游戏应用程序","authors":"Nuraida Latif Ida, Ratnawati, Rohayati Arifin, Wisda, Nurmila","doi":"10.56134/cje.v2i2.46","DOIUrl":null,"url":null,"abstract":"Presently, there remains a deficiency in educational games aimed at instilling in children an awareness of personal hygiene, and numerous health issues stem from a lack of adherence to good hygiene practices. This study seeks to develop an Android-based educational game catering to the hygiene needs of young children, with a focus on assessing the application's feasibility. The research collected system-building data through observations and interviews, employing the Black Box testing method to evaluate the application's usability. Field and library research contributed to the acquisition of comprehensive data. The study's outcome is the creation of an Android-based educational game dedicated to teaching personal hygiene to children. Utilizing the UML design method, the author constructed and integrated the game into the Unity 3D application, enabling children to grasp the significance of cleanliness and environmental hygiene through engaging gameplay. Evaluation results indicate the suitability of the personal hygiene education game, with a learning menu percentage of 78% and a play menu percentage of 77%, as determined by questionnaire-based tests, affirming the system's appropriateness for use.","PeriodicalId":335204,"journal":{"name":"Ceddi Journal of Education","volume":"54 22","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-12-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Android-Based Personal Hygiene Educational Game Application for Children\",\"authors\":\"Nuraida Latif Ida, Ratnawati, Rohayati Arifin, Wisda, Nurmila\",\"doi\":\"10.56134/cje.v2i2.46\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Presently, there remains a deficiency in educational games aimed at instilling in children an awareness of personal hygiene, and numerous health issues stem from a lack of adherence to good hygiene practices. This study seeks to develop an Android-based educational game catering to the hygiene needs of young children, with a focus on assessing the application's feasibility. The research collected system-building data through observations and interviews, employing the Black Box testing method to evaluate the application's usability. Field and library research contributed to the acquisition of comprehensive data. The study's outcome is the creation of an Android-based educational game dedicated to teaching personal hygiene to children. Utilizing the UML design method, the author constructed and integrated the game into the Unity 3D application, enabling children to grasp the significance of cleanliness and environmental hygiene through engaging gameplay. Evaluation results indicate the suitability of the personal hygiene education game, with a learning menu percentage of 78% and a play menu percentage of 77%, as determined by questionnaire-based tests, affirming the system's appropriateness for use.\",\"PeriodicalId\":335204,\"journal\":{\"name\":\"Ceddi Journal of Education\",\"volume\":\"54 22\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-12-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ceddi Journal of Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.56134/cje.v2i2.46\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ceddi Journal of Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.56134/cje.v2i2.46","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
目前,旨在向儿童灌输个人卫生意识的教育游戏仍然不足,而许多健康问题都源于缺乏良好的卫生习惯。本研究旨在开发一款基于安卓系统的教育游戏,以满足幼儿的卫生需求,并重点评估应用程序的可行性。研究通过观察和访谈收集系统建设数据,采用黑盒测试法评估应用程序的可用性。实地研究和图书馆研究为获取全面数据做出了贡献。研究成果是创建了一款基于 Android 的教育游戏,专门用于向儿童传授个人卫生知识。作者利用 UML 设计方法构建了游戏,并将其集成到 Unity 3D 应用程序中,通过引人入胜的游戏让儿童掌握清洁和环境卫生的意义。评估结果表明,这款个人卫生教育游戏非常适合,通过问卷测试,学习菜单比例为 78%,游戏菜单比例为 77%,肯定了该系统的适用性。
Android-Based Personal Hygiene Educational Game Application for Children
Presently, there remains a deficiency in educational games aimed at instilling in children an awareness of personal hygiene, and numerous health issues stem from a lack of adherence to good hygiene practices. This study seeks to develop an Android-based educational game catering to the hygiene needs of young children, with a focus on assessing the application's feasibility. The research collected system-building data through observations and interviews, employing the Black Box testing method to evaluate the application's usability. Field and library research contributed to the acquisition of comprehensive data. The study's outcome is the creation of an Android-based educational game dedicated to teaching personal hygiene to children. Utilizing the UML design method, the author constructed and integrated the game into the Unity 3D application, enabling children to grasp the significance of cleanliness and environmental hygiene through engaging gameplay. Evaluation results indicate the suitability of the personal hygiene education game, with a learning menu percentage of 78% and a play menu percentage of 77%, as determined by questionnaire-based tests, affirming the system's appropriateness for use.