游戏类型、设计原则和参与游戏

Jens-Ole Jensen, Hanne Hede Jørgensen, Anne-Lene Sand, Janne Hedegaard Hansen, Andreas Lieberoth, Helle Maria Skovbjerg
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引用次数: 0

摘要

许多学龄儿童在参与游戏时会遇到困难,他们需要帮助才能找到玩伴、发挥主观能动性和组织游戏。如果儿童不能掌握这些能力,他们就有可能陷入没有机会练习游戏和发展游戏能力的漩涡。本研究的目的是调查如何制定三种不同游戏类型的设计原则,以支持教学者(教育者) 开发新的、有巨大参与潜力的游戏活动。此外,还仔细研究了这些设计原则如何涵盖更普遍和通用的原则。本文基于在两所丹麦学校开展的一项为期三年的以设计为基础的研究,调查了三种游戏 类型:创造性游戏、角色游戏和动作游戏。本文还介绍了每种游戏类型的四项设计原则,这些原则被认为有助于开发具有全纳潜能 的新游戏活动。作为一项理论贡献,对每种游戏类型的设计原则进行了元分析,目的是帮助教学人员创 造具有不同参与可能性的游戏活动。通用设计原则包括游戏本质、游戏实践、游戏材料和游戏参与机会。
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Play Types, Design Principles and Participation in Play
Many school-age children have difficulties participating in play and need support to find playmates, take the initiative and structure play. If children do not master these competencies, they risk ending up in a spiral in which they are not given the opportunity to practice playing and develop play competencies. The purpose of the present study is to investigate how design principles in three different play types can be formulated in order to support pedagogues (educators) in developing new play activities with significant potential for participation. In addition, how these design principles cover more general and generic principles are scrutinized. This paper is based on a three-year design-based research study in two Danish schools investigating three play types: creative play, role play and movement play. It also presents four design principles on each play type which were found to support the development of new play activities with inclusive potential. As a theoretical contribution, the design principles of each play type are meta-analysed with the goal of helping pedagogues generate play activities with different participation possibilities. The generic design principles are the essence of play, play practices, play materials and play opportunities for participation.
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