健康与不健康食品游戏应用程序:为三年级学生设计的游戏化应用程序

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引用次数: 0

摘要

有了学校学生的直接参与,科学学科可以变得更加有趣。此外,游戏也是吸引他们(尤其是小学生)的主要因素。为顺应时代的发展,我们特别为科学科目 "食物金字塔 "开发了 "健康与不健康食物游戏应用程序",让学生在游戏中学习。蛇与梯子 "棋盘游戏的灵感来源于这款手机应用软件游戏。开发这一应用程序所采用的方法是 ADDIE 模型。几名三年级小学生作为受访者对该应用进行了测试。在未来的开发中,该应用程序将增加与科学学科相关的各种类型的游戏。
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Healthy vs Unhealthy Food Game Apps: Gamification App for Year Three Students
Science subjects can be made more interesting subjects with the direct involvement of students in the school. Moreover, games are major attraction to them especially to primary school students. In line with current developments, ‘Healthy vs Unhealthy Food Game Apps’ were developed especially for the Science subject of the topic ‘Food Pyramid’ to enable students to use the mobile apps for the purpose of learning while playing. Snakes and ladders board game have been inspired to be a base of this mobile apps game. The methodology used to develop this application is the ADDIE model. Several Year Three Primary School students were made respondents to test this application. In future development, this apps will be enhanced with various types of games related to Science subjects that can be played by the
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