在打击假新闻的游戏中获胜?利用游戏让新加坡青少年抵制假新闻

Edson C. Tandoc, Seth Seet
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引用次数: 0

摘要

本研究以接种理论和研究为指导,将严肃游戏作为一种干预形式,对个人进行假新闻接种。本研究测试了新加坡开发的一款假新闻电脑游戏对大学生(84 人)、初中生和中学生(30 人)的影响。研究结果在两个样本中都得到了验证:玩过这款游戏的学生在以下方面的自我报告得分有所提高:将假新闻视为威胁、对来自社交媒体的信息持怀疑态度以及对网上信息的谨慎相信。我们还发现,玩过游戏的人在发现假新闻方面的得分要高于没有玩过游戏的人--这与预期的信息接种效果是一致的。
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Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news
Guided by inoculation theory and studies that examined serious games as a form of intervention to inoculate individuals against fake news, this study tested the impact on college (n = 84) and junior high and secondary school (n = 30) students of a fake news computer game developed in Singapore. The findings were replicated across both samples: Those who played the game subsequently improved in their self-reported scores on perceiving fake news as a threat, skepticism toward information from social media, and being cautious about believing in information they encounter online. We also found that those who played the game scored higher in detecting fake news than those who did not play the game–consistent with the predicted effects of message inoculation.
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