青年俚语、电子游戏和动漫术语的符号化

Olga V. Toropchina, Mikhail S. Vlasov, Irina P. Isaeva, Elena S. Zamashanskaya
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引用次数: 0

摘要

文章介绍了青年俚语、电子游戏和动漫行话的语义化问题。在研究过程中,通过对阿尔泰边疆区比伊斯克市的中小学生和大学生进行在线调查,确定了与主题相关的俚语和行话在范式关系层面以及线性扩展层面的词频,从而确定了与主题相关的俚语和行话的实际功能含义。
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SEMANTIZATION OF YOUTH SLANGISMS, VIDEO GAMES AND ANIME JARGONISMS
The article describes the problem of semantization of youth slangisms, video games and anime jargonisms. In the course of the study, the actual functional meanings of thematically related slangisms and jargonisms were established by identifying the frequencies of thematically related words at the level of their paradigmatic relations, as well as at the level of their linear expansion, presented in syntagmatic reactions (short texts), which were obtained during an online survey among schoolchildren and college students in Biysk, the Altai Territory.
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