Hariman Bahtiar, Hasna’ Muallifatunnafiah, N. Nurhidayati
{"title":"利用人工智能软件开发基于移动设备的识读萨萨克文字语言学习媒体","authors":"Hariman Bahtiar, Hasna’ Muallifatunnafiah, N. Nurhidayati","doi":"10.29408/jit.v7i1.24237","DOIUrl":null,"url":null,"abstract":"The influence of global culture and modernization in the field of technology has had a major impact on the field of education, especially in learning and teaching methods. The technology which keeps developing rapidly and provides great opportunities to improve the quality and effectiveness of learning media is Artificial Intelligence technology. Based on the results of observations and interviews, 85% of the 19 third-grade students at SDN 3 Sekarteja found it difficult to recognize and read the Sasak script language in local content lessons. This research aims to overcome students' difficulties in recognizing and reading the Sasak script language at SDN 3 Sekarteja through the development of mobile-based interactive learning media that utilizes Artificial Intelligence tools to create, so that they can be used as a means of teaching and learning activities. This research was carried out using the methods of problem analysis, data collection, design stage, design stage, development stage, trial and implementation. The results showed a very good response which was evidenced by the results of testing interactive learning media showing a good response: the absence of errors and getting very good results regarding the implementation of interactive learning media at SDN 3 Sekarteja from the results of the questionnaire.","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"4 4","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pemanfaatan Software Artificial Intelligence Dalam Pengembangan Media Pembelajaran Mengenal Dan Membaca Bahasa Aksara Sasak Berbasis Mobile\",\"authors\":\"Hariman Bahtiar, Hasna’ Muallifatunnafiah, N. Nurhidayati\",\"doi\":\"10.29408/jit.v7i1.24237\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The influence of global culture and modernization in the field of technology has had a major impact on the field of education, especially in learning and teaching methods. The technology which keeps developing rapidly and provides great opportunities to improve the quality and effectiveness of learning media is Artificial Intelligence technology. Based on the results of observations and interviews, 85% of the 19 third-grade students at SDN 3 Sekarteja found it difficult to recognize and read the Sasak script language in local content lessons. This research aims to overcome students' difficulties in recognizing and reading the Sasak script language at SDN 3 Sekarteja through the development of mobile-based interactive learning media that utilizes Artificial Intelligence tools to create, so that they can be used as a means of teaching and learning activities. This research was carried out using the methods of problem analysis, data collection, design stage, design stage, development stage, trial and implementation. The results showed a very good response which was evidenced by the results of testing interactive learning media showing a good response: the absence of errors and getting very good results regarding the implementation of interactive learning media at SDN 3 Sekarteja from the results of the questionnaire.\",\"PeriodicalId\":13567,\"journal\":{\"name\":\"Infotek : Jurnal Informatika dan Teknologi\",\"volume\":\"4 4\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Infotek : Jurnal Informatika dan Teknologi\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.29408/jit.v7i1.24237\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Infotek : Jurnal Informatika dan Teknologi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29408/jit.v7i1.24237","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
全球文化和技术领域的现代化对教育领域,尤其是学习和教学方法产生了重大影响。其中,人工智能技术发展迅速,为提高学习媒体的质量和效果提供了巨大的机遇。根据观察和访谈的结果,SDN 3 Sekarteja 的 19 名三年级学生中,有 85% 的学生认为在本地内容的课程中很难识别和阅读 Sasak 文字语言。本研究旨在通过开发基于移动的互动学习媒体,利用人工智能工具进行创作,从而克服 SDN 3 Sekarteja 学生在识别和阅读萨萨克文字语言方面的困难,使其能够作为教学和学习活动的一种手段。这项研究采用了问题分析、数据收集、设计阶段、设计阶段、开发阶段、试用和实施等方法。结果表明,交互式学习媒体的测试结果反应良好:从问卷调查的结果来看,在 SDN 3 Sekarteja 实施交互式学习媒体时没有出现错误,并取得了非常好的效果。
Pemanfaatan Software Artificial Intelligence Dalam Pengembangan Media Pembelajaran Mengenal Dan Membaca Bahasa Aksara Sasak Berbasis Mobile
The influence of global culture and modernization in the field of technology has had a major impact on the field of education, especially in learning and teaching methods. The technology which keeps developing rapidly and provides great opportunities to improve the quality and effectiveness of learning media is Artificial Intelligence technology. Based on the results of observations and interviews, 85% of the 19 third-grade students at SDN 3 Sekarteja found it difficult to recognize and read the Sasak script language in local content lessons. This research aims to overcome students' difficulties in recognizing and reading the Sasak script language at SDN 3 Sekarteja through the development of mobile-based interactive learning media that utilizes Artificial Intelligence tools to create, so that they can be used as a means of teaching and learning activities. This research was carried out using the methods of problem analysis, data collection, design stage, design stage, development stage, trial and implementation. The results showed a very good response which was evidenced by the results of testing interactive learning media showing a good response: the absence of errors and getting very good results regarding the implementation of interactive learning media at SDN 3 Sekarteja from the results of the questionnaire.