John Dunham, Jiangnan Xu, Konstantinos Papangelis, Nicolas LaLone, Michael Saker, David Schwartz
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Pokémon GO
as an Advertising Platform: The Case for Locative Advertising in Location-Based Games
Traditional location-based advertising (LBA), such as billboards and signage, has long been a staple of direct-to-consumer advertising. In recent years, however, the prominence and popularity of location-based games have made digital LBA even more appealing. This paper draws on an original research project devised to explore a notable gap in the literature on locative media: the impacts of LBA on small businesses in the location-based game
Pokémon GO
. The project was conducted between August and October 2021, employing semi-structured interviews with thirty-five (35) businesses leveraging Niantic’s sponsored location LBA. Our findings indicate that (1) participant businesses found location-based game advertising to be rewarding, (2) LGA can act as an amenity offered by the business, and (3) local community is an essential factor for success in location-based game advertising. In sum, this research demonstrates that local businesses could successfully utilize LGBs like
Pokémon GO
to advertise themselves.