博物馆启发的电子游戏作为一种象征性的过渡时期司法政策:概述、概念和研究方向

Stefania Stamou, K. C. Apostolakis, S. Ntoa, G. Margetis, C. Stephanidis
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引用次数: 0

摘要

电子游戏作为一种讲述受历史斗争和现实生活经验启发的故事的媒介,正日趋成熟。在这方面,电子游戏可以作为过渡时期司法的一种机制。在本文中,我们认为游戏可以成为促进教育、和解和康复的媒介。因此,我们确定了近期文献中报道的博物馆和电子游戏产生共鸣的方式,并将博物馆空间设计理念与现代电子游戏体验中的设计选择进行对比。最后,我们在文献中发现,目前缺乏一个将记忆和遗产研究专家与游戏开发人员汇聚在一起的框架,从而为围绕敏感话题开发能引起共鸣的游戏提供指导。因此,我们提出了建立这样一个框架的方法论。这一框架将有助于将记忆和过渡时期司法博物馆展览的策略和设计理念应用于视频游戏的故事框架和机制。
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Museum-inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts and Research Directions
Video games are maturing as a medium to tell stories inspired by historical struggles and real-life experiences. In this regard, they could work as a mechanism in Transitional Justice pursuit. In this paper, we argue that games can become agents for promoting education, reconciliation and healing. We hence identify means by which museums and video games create empathy, reported in recent literature, and draw inceptive parallels between museum space design philosophies and design choices in modern video game experiences. Finally, we identify in the literature that there is a lack of a framework bringing together experts in memory and heritage studies with game developers, to derive guidelines for developing empathy-inducing games around sensitive topics. Thus, we propose a methodological approach on the creation of such a framework. This framework would instrument a collaborative effort to apply domain adaptation of the strategies and design philosophies for memory and Transitional Justice museum exhibitions to video game storytelling frameworks and mechanics.
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