将增强现实技术作为数字教学媒体设计英语词汇:单词战士

Andam Lukcyhasnita, Orli Binta Tumanggor, Winda Syafitri, Dina Arfianti Siregar, Juneidy
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引用次数: 0

摘要

数字化学习创新的需求是最新的问题之一。尤其是在英语学习方面。这是因为,根据英语水平指数(EPI),印度尼西亚在全球111个国家中排名第81位,在亚洲24个英语水平较低的国家中排名第15位。因此,为了提高英语技能,需要在英语学习方面做出创新努力,以激发学习兴趣。特别是在提供英语词汇教材方面。因此,本研究旨在制作一种多媒体产品,作为英语词汇的互动教学媒介。为实现产出,本研究采用了研究与开发研究法,研究步骤包括(1)定义、(2)设计、(3)开发和(4)传播。然而,本研究仅限于开发层面,因此本研究的最终成果是以 Instagram 词汇游戏过滤器游戏 "Word Warrior "为形式的数字媒介。该过滤游戏包含拼写正确的词汇游戏。
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Design of Augmented Reality as Digital Teaching Media English Vocabulary: Word Warrior
The need for digital learning innovation is one of the latest issues. Especially in learning English. This is because Indonesia, based on the English Proficiency Index, or EPI (English Proficiency Index), is ranked 81st out of 111 countries in the world and is ranked 15th out of 24 countries in Asia with low English proficiency status results. So, in order to encourage English language skills, innovative efforts are needed in English language learning that can generate interest in learning. Especially in delivering English vocabulary teaching materials. Therefore, this research aims to produce a multimedia product that can be applied as an interactive teaching medium for English vocabulary. To achieve the output, this research used the Research and Development research method, using research steps consisting of (1) Define, (2) Design, (3) Development, and (4) Dissemination. However, this research is limited to the development level, so the final result of this research is a digital medium in the form of an Instagram vocabulary game filter game called Word Warrior. This filter game carries vocabulary games with correct spelling.
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