Yu-Fen Yang, I-Chun Lee, Christine Chifen Tseng, Siao-Cing Lai
{"title":"在基于数字游戏的学习环境中发展学生的自我调节学习策略,促进词汇发展","authors":"Yu-Fen Yang, I-Chun Lee, Christine Chifen Tseng, Siao-Cing Lai","doi":"10.1080/15391523.2024.2338092","DOIUrl":null,"url":null,"abstract":"This study investigated how a digital game-based learning (DGBL) environment affected low- (LP) and high-proficiency (HP) primary school students’ self-regulated learning strategies and vocabulary ...","PeriodicalId":47444,"journal":{"name":"Journal of Research on Technology in Education","volume":null,"pages":null},"PeriodicalIF":5.1000,"publicationDate":"2024-04-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Developing students’ self-regulated learning strategies to facilitate vocabulary development in a digital game-based learning environment\",\"authors\":\"Yu-Fen Yang, I-Chun Lee, Christine Chifen Tseng, Siao-Cing Lai\",\"doi\":\"10.1080/15391523.2024.2338092\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study investigated how a digital game-based learning (DGBL) environment affected low- (LP) and high-proficiency (HP) primary school students’ self-regulated learning strategies and vocabulary ...\",\"PeriodicalId\":47444,\"journal\":{\"name\":\"Journal of Research on Technology in Education\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":5.1000,\"publicationDate\":\"2024-04-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Research on Technology in Education\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1080/15391523.2024.2338092\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Research on Technology in Education","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1080/15391523.2024.2338092","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
Developing students’ self-regulated learning strategies to facilitate vocabulary development in a digital game-based learning environment
This study investigated how a digital game-based learning (DGBL) environment affected low- (LP) and high-proficiency (HP) primary school students’ self-regulated learning strategies and vocabulary ...
期刊介绍:
The Journal of Research on Technology in Education (JRTE) is a premier source for high-quality, peer-reviewed research that defines the state of the art, and future horizons, of teaching and learning with technology. The terms "education" and "technology" are broadly defined. Education is inclusive of formal educational environments ranging from PK-12 to higher education, and informal learning environments, such as museums, community centers, and after-school programs. Technology refers to both software and hardware innovations, and more broadly, the application of technological processes to education.