{"title":"为虚拟旅游研究开发 360 度刺激:五步混合测量程序","authors":"Biqiang Liu, Anna Kralj, Brent Moyle, Yaoqi Li","doi":"10.1007/s40558-024-00287-y","DOIUrl":null,"url":null,"abstract":"<p>Virtual reality has emerged as a powerful tool for the design of immersive tourism experiences. Prior studies have primarily relied on externally produced 360-degree stimuli, with the potential to undermine causal inference among concepts and increase risk of flattening real-world responses. Consequently, building on design principles embedded in human–computer interaction, this paper draws on an exemplar of an iconic nature-based tourism destination to elucidate the process which underpins the development of 360-degree stimuli, with an emphasis on the manipulation of ‘presence’. Emergent findings demonstrate the efficacy of a five-step procedure: (1) concept manipulation and location selection; (2) preliminary field filming; (3) expert evaluation and preliminary test; (4) re-filming and editing; and (5) confirmatory test. Physiological and self-report measures assessed the internal and external validity of the 360-degree stimuli, confirming the effectiveness of the manipulation. This research contributes to knowledge through the transfer of core principles from information technology and tourism into the design of immersive 360-degree stimuli to facilitate rigorous manipulation and multi-measurement in experimental design in tourism. Future research should focus on enhancing validity and reliability of internally produced immersive stimuli, overcoming methodological challenges with the design and manipulation of stimuli in tourism research.</p>","PeriodicalId":46275,"journal":{"name":"Information Technology & Tourism","volume":"52 1","pages":""},"PeriodicalIF":6.3000,"publicationDate":"2024-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Developing 360-degree stimuli for virtual tourism research: a five-step mixed measures procedure\",\"authors\":\"Biqiang Liu, Anna Kralj, Brent Moyle, Yaoqi Li\",\"doi\":\"10.1007/s40558-024-00287-y\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Virtual reality has emerged as a powerful tool for the design of immersive tourism experiences. Prior studies have primarily relied on externally produced 360-degree stimuli, with the potential to undermine causal inference among concepts and increase risk of flattening real-world responses. Consequently, building on design principles embedded in human–computer interaction, this paper draws on an exemplar of an iconic nature-based tourism destination to elucidate the process which underpins the development of 360-degree stimuli, with an emphasis on the manipulation of ‘presence’. Emergent findings demonstrate the efficacy of a five-step procedure: (1) concept manipulation and location selection; (2) preliminary field filming; (3) expert evaluation and preliminary test; (4) re-filming and editing; and (5) confirmatory test. Physiological and self-report measures assessed the internal and external validity of the 360-degree stimuli, confirming the effectiveness of the manipulation. This research contributes to knowledge through the transfer of core principles from information technology and tourism into the design of immersive 360-degree stimuli to facilitate rigorous manipulation and multi-measurement in experimental design in tourism. Future research should focus on enhancing validity and reliability of internally produced immersive stimuli, overcoming methodological challenges with the design and manipulation of stimuli in tourism research.</p>\",\"PeriodicalId\":46275,\"journal\":{\"name\":\"Information Technology & Tourism\",\"volume\":\"52 1\",\"pages\":\"\"},\"PeriodicalIF\":6.3000,\"publicationDate\":\"2024-04-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Information Technology & Tourism\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://doi.org/10.1007/s40558-024-00287-y\",\"RegionNum\":3,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"HOSPITALITY, LEISURE, SPORT & TOURISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Technology & Tourism","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1007/s40558-024-00287-y","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
Developing 360-degree stimuli for virtual tourism research: a five-step mixed measures procedure
Virtual reality has emerged as a powerful tool for the design of immersive tourism experiences. Prior studies have primarily relied on externally produced 360-degree stimuli, with the potential to undermine causal inference among concepts and increase risk of flattening real-world responses. Consequently, building on design principles embedded in human–computer interaction, this paper draws on an exemplar of an iconic nature-based tourism destination to elucidate the process which underpins the development of 360-degree stimuli, with an emphasis on the manipulation of ‘presence’. Emergent findings demonstrate the efficacy of a five-step procedure: (1) concept manipulation and location selection; (2) preliminary field filming; (3) expert evaluation and preliminary test; (4) re-filming and editing; and (5) confirmatory test. Physiological and self-report measures assessed the internal and external validity of the 360-degree stimuli, confirming the effectiveness of the manipulation. This research contributes to knowledge through the transfer of core principles from information technology and tourism into the design of immersive 360-degree stimuli to facilitate rigorous manipulation and multi-measurement in experimental design in tourism. Future research should focus on enhancing validity and reliability of internally produced immersive stimuli, overcoming methodological challenges with the design and manipulation of stimuli in tourism research.
期刊介绍:
Information Technology & Tourism stands as the pioneer interdisciplinary journal dedicated to exploring the essence and impact of digital technology in tourism, travel, and hospitality. It delves into challenges emerging at the crossroads of IT and the domains of tourism, travel, and hospitality, embracing perspectives from both technical and social sciences. The journal covers a broad spectrum of topics, including but not limited to the development, adoption, use, management, and governance of digital technology. It supports both theory-focused research and studies with direct relevance to the industry.