基于扫描人体模型的服装图案生成框架

IF 1 4区 工程技术 Q3 MATERIALS SCIENCE, TEXTILES International Journal of Clothing Science and Technology Pub Date : 2024-04-25 DOI:10.1108/ijcst-08-2021-0110
Boxiang Xiao, Zhengdong Liu, Jia Shi, Yuanxia Wang
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引用次数: 0

摘要

目的准确和自动的服装图案制作在个性化服装定制和虚拟试衣间应用中非常重要。基于物理学的方法是建立动态过程模型和生成逼真服装动画的有效途径。由于概念简单、计算速度快,质量弹簧模型经常被用来按照自然物理规则模拟可变形的软物体。我们利用扫描人体模型提出了一个基于物理的服装图案生成框架。在给出扫描的人体模型后,我们首先通过几何分析提取三维模型上的特征点、平面和曲线,然后构建一个重剪切曲面,并将其格式化为连接的四边形网格。其次,针对三维空间中的每件衣服,我们构建具有相同拓扑结构的质量弹簧模型,并对质量弹簧模型进行典型的时间积分算法。结果表明,本文提出的方法是利用扫描人体模型生成服装图案的可行方法。 原创性/价值 本文的主要贡献有两个方面:一是针对扫描人体模型的几何算法,该算法专门用于服装图案设计,提取特征点、平面和曲线。这是服装图案生成的重要基础。另一个是基于物理的图案生成算法,该算法将三维形状扁平化为布料图案片的二维形状。
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A clothing pattern generating framework based on scanned human body model
PurposeAccurate and automatic clothing pattern making is very important in personalized clothing customization and virtual fitting room applications. Clothing pattern generating as well as virtual clothing simulation is an attractive research issue both in clothing industry and computer graphics.Design/methodology/approachPhysics-based method is an effective way to model dynamic process and generate realistic clothing animation. Due to conceptual simplicity and computational speed, mass-spring model is frequently used to simulate deformable and soft objects follow the natural physical rules. We present a physics-based clothing pattern generating framework by using scanned human body model. After giving a scanned human body model, first, we extract feature points, planes and curves on the 3D model by geometric analysis, and then, we construct a remeshed surface which has been formatted to connected quad meshes. Second, for each clothing piece in 3D, we construct a mass-spring model with same topological structures, and conduct a typical time integration algorithm to the mass-spring model. Finally, we get the convergent clothing pieces in 2D of all clothing parts, and we reconnected parts which are adjacent on 3D model to generate the basic clothing pattern.FindingsThe results show that the presented method is a feasible way for clothing pattern generating by use of scanned human body model.Originality/valueThe main contribution of this work is twofold: one is the geometric algorithm to scanned human body model, which is specially conducted for clothing pattern design to extract feature points, planes and curves. This is the crucial base for suit clothing pattern generating. Another is the physics-based pattern generating algorithm which flattens the 3D shape to 2D shape of cloth pattern pieces.
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来源期刊
CiteScore
2.40
自引率
8.30%
发文量
51
审稿时长
10 months
期刊介绍: Addresses all aspects of the science and technology of clothing-objective measurement techniques, control of fibre and fabric, CAD systems, product testing, sewing, weaving and knitting, inspection systems, drape and finishing, etc. Academic and industrial research findings are published after a stringent review has taken place.
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