{"title":"开发基于挑战式学习(CBL)的电气照明安装数字化教材,促进学生独立学习 xi 级电力安装工程学","authors":"Bayu Andica Perangin Angin, Dadan Mulyana","doi":"10.24114/jevte.v3i2.57179","DOIUrl":null,"url":null,"abstract":"Abstract The objectives to be achieved in this research are to find out: (1) Development of digital teaching materials using the Challenge Based Learning learning model as a learning medium. (2) The feasibility and effectiveness of student learning using digital teaching materials. The Challenge Based Learning Model. Research was carried out at the Imelda Private Vocational School, Medan. This research uses research and development methods or better known as Research and Development (R&D). This product development model is a series of procedures to produce learning media for Challenge Based Learning-based learning media applications on understanding Electrical Installation Concepts for secondary vocational students XI Electrical Power Installation. This product development model uses the ADDIE Lee and Owens model. The results of the research show that: The digital teaching materials with the flipbook maker-based Challenge Based Learning learning model that the researchers developed are suitable for use in the learning process. The results obtained from the assessment are: (1) Assessment of digital teaching material and media using the Challenge Based Learning learning model based on the flipbook maker that researchers developed for the \"Material\" aspect, an assessment score of 89.50% was obtained in the \"Very feasible\" category and for the \"Media\" aspect of 86.25% in the \"Very feasible\" category. (2) Obtaining digital teaching materials using the flipbook maker-based Challenge Based Learning learning model that researchers developed obtained an effectiveness percentage of 80.6% with very effective criteria, and can be used as a model to support learning activities. The content feasibility aspect score is 89.50% and is included in the \"Very feasible\" criteria. Key Words: Digital teaching materials, challenge based learning, single phase electric lighting installation.AbstrakTujuan yang akan dicapai dalam penelitian ini yaitu untuk mengetahui: (1) Pengembangan bahan ajar digital dengan model pembelajaran Challenge Based Learning sebagai media pembelajaran. (2) Kelayakan dan keefektifan belajar siswa dengan menggunakan bahan ajar digital Model Challenge Based Learning Penelitian dilaksanakan di SMK Swasta Imelda Medan. Penelitian ini menggunakan metode penelitian dan pengembangan atau lebih dikenal dengan Research and Development (R&D). Model pengembangan produk ini adalah serangkaian prosedur rangka menghasilkan media pembelajaran aplikasi media pembelajaran learning berbasis Challenge Based Learning pada pemahaman Konsep Instalasi Listrik untuk siswa menengah kejuruan XI Instalasi Tenaga Listrik. Model pengembangan produk ini menggunakan model ADDIE Lee dan Owens. Hasil penelitian menunjukkan bahwa: Bahan ajar digital dengan model pembelajaran Challenge Based Learning berbasis flipbook maker yang peneliti kembangkan sudah layak digunakan dalam proses pembelajaran, didapatkan hasil dari perolehan penilaian yaitu: (1) Penilaian materi dan media bahan ajar digital dengan model pembelajaran Challenge Based Learning berbasis flipbook maker yang peneliti kembangkan untuk aspek “Materi” diperoleh skor penilaian sebesar 89,50% dengan kategori “Sangat layak” dan aspek “Media” sebesar 86,25% dengan kategori “Sangat layak”. (2) Perolehan bahan ajar digital dengan model pembelajaran Challenge Based Learning berbasis flipbook maker yang peneliti kembangkan diperoleh persentase efektifitas sebesar 80,6% dengan kriteria sangat efektif, dan dapat digunakan sebagai model dalam mendukung kegiatan pembelajaran. Skor aspek kelayakan isi sebesar 89,50% dan termasuk dalam kriteria “Sangat layak”Kata kunci : Bahan ajar digital, challenge based learning, instalasi penerangan listrik satu fasa","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"220 S1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PENGEMBANGAN BAHAN AJAR DIGITAL INSTALASI PENERANGAN LISTRIK BERBASIS CHALLENGE BASED LEARNING (CBL) UNTUK KEMANDIRIAN BELAJAR SISWA KELAS XI TEKNIK INSTALASI TENAGA LISTRIK\",\"authors\":\"Bayu Andica Perangin Angin, Dadan Mulyana\",\"doi\":\"10.24114/jevte.v3i2.57179\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract The objectives to be achieved in this research are to find out: (1) Development of digital teaching materials using the Challenge Based Learning learning model as a learning medium. (2) The feasibility and effectiveness of student learning using digital teaching materials. The Challenge Based Learning Model. Research was carried out at the Imelda Private Vocational School, Medan. This research uses research and development methods or better known as Research and Development (R&D). This product development model is a series of procedures to produce learning media for Challenge Based Learning-based learning media applications on understanding Electrical Installation Concepts for secondary vocational students XI Electrical Power Installation. This product development model uses the ADDIE Lee and Owens model. The results of the research show that: The digital teaching materials with the flipbook maker-based Challenge Based Learning learning model that the researchers developed are suitable for use in the learning process. The results obtained from the assessment are: (1) Assessment of digital teaching material and media using the Challenge Based Learning learning model based on the flipbook maker that researchers developed for the \\\"Material\\\" aspect, an assessment score of 89.50% was obtained in the \\\"Very feasible\\\" category and for the \\\"Media\\\" aspect of 86.25% in the \\\"Very feasible\\\" category. (2) Obtaining digital teaching materials using the flipbook maker-based Challenge Based Learning learning model that researchers developed obtained an effectiveness percentage of 80.6% with very effective criteria, and can be used as a model to support learning activities. The content feasibility aspect score is 89.50% and is included in the \\\"Very feasible\\\" criteria. Key Words: Digital teaching materials, challenge based learning, single phase electric lighting installation.AbstrakTujuan yang akan dicapai dalam penelitian ini yaitu untuk mengetahui: (1) Pengembangan bahan ajar digital dengan model pembelajaran Challenge Based Learning sebagai media pembelajaran. (2) Kelayakan dan keefektifan belajar siswa dengan menggunakan bahan ajar digital Model Challenge Based Learning Penelitian dilaksanakan di SMK Swasta Imelda Medan. Penelitian ini menggunakan metode penelitian dan pengembangan atau lebih dikenal dengan Research and Development (R&D). Model pengembangan produk ini adalah serangkaian prosedur rangka menghasilkan media pembelajaran aplikasi media pembelajaran learning berbasis Challenge Based Learning pada pemahaman Konsep Instalasi Listrik untuk siswa menengah kejuruan XI Instalasi Tenaga Listrik. Model pengembangan produk ini menggunakan model ADDIE Lee dan Owens. Hasil penelitian menunjukkan bahwa: Bahan ajar digital dengan model pembelajaran Challenge Based Learning berbasis flipbook maker yang peneliti kembangkan sudah layak digunakan dalam proses pembelajaran, didapatkan hasil dari perolehan penilaian yaitu: (1) Penilaian materi dan media bahan ajar digital dengan model pembelajaran Challenge Based Learning berbasis flipbook maker yang peneliti kembangkan untuk aspek “Materi” diperoleh skor penilaian sebesar 89,50% dengan kategori “Sangat layak” dan aspek “Media” sebesar 86,25% dengan kategori “Sangat layak”. (2) Perolehan bahan ajar digital dengan model pembelajaran Challenge Based Learning berbasis flipbook maker yang peneliti kembangkan diperoleh persentase efektifitas sebesar 80,6% dengan kriteria sangat efektif, dan dapat digunakan sebagai model dalam mendukung kegiatan pembelajaran. 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引用次数: 0
摘要
摘要 本研究要实现的目标是找出(1) 以 "基于挑战的学习 "学习模式为学习媒介,开发数字化教材。(2) 学生使用数字教材学习的可行性和有效性。基于挑战的学习模式。研究在棉兰的伊梅尔达私立职业学校进行。本研究采用研究与开发方法,或更广为人知的研究与开发(R&D)方法。该产品开发模式是为中等职业学校十一年级电力安装专业的学生制作基于 "挑战式学习 "的学习媒体的一系列程序。该产品开发模式采用了李和欧文斯的 ADDIE 模式。研究结果表明研究人员开发的基于翻书制作器的挑战式学习学习模式的数字教材适合在学习过程中使用。评估结果如下(1) 使用研究人员开发的基于翻书机的 "基于挑战的学习 "学习模式对数字教材和媒体进行评估,在 "教材 "方面,"非常可行 "类别的评估得分为 89.50%,在 "媒体 "方面,"非常可行 "类别的评估得分为 86.25%。(2) 利用研究人员开发的基于翻书制作器的挑战式学习学习模式获取数字化教学材料,其有效率为 80.6%,标准为非常有效,可作为支持学习活动的模式。内容可行性方面的得分为 89.50%,属于 "非常可行 "标准。关键字AbstrakTujuan yang akan dicapai dalam penelitian ini yaitu untuk mengetahui: (1) Pengembangan bahan ajar digital dengan model pembelajaran Challenge Based Learning sebagai media pembelajaran.(2) 在棉兰 Swasta Imelda SMK 建立 "基于挑战的学习模式 "数字学习平台。该模型是研究与开发(R&D)的一个重要组成部分。产品开发模式是将基于挑战学习的媒体学习平台应用于 Konsep Instalasi Listrik XI Instalasi Tenaga Listrik 的教学中。其产品的实施模式是李和欧文斯的 ADDIE 模式。我们的目标是:以翻转书制作为基础的 "基于挑战的学习 "模式的数字化学习,将其应用于教学实践中,为每个学生提供学习机会:(1) 在 "材料 "和 "媒体 "类别中,"材料 "和 "媒体 "的数字化学习成本分别为 89.50%和 86.25%,而 "材料 "和 "媒体 "的数字化学习成本分别为 89.50%和 86.25%。(2) 基于翻页书制作的 "基于挑战的学习 "模式的数字学习效果达到了 80.6%,而标准是有效的,并且可以作为 "基于挑战的学习 "模式的补充。该指标达到 89.50%,并以 "Sangat layak "为标准:数字化学习, 挑战性学习, 熟练掌握安装程序
PENGEMBANGAN BAHAN AJAR DIGITAL INSTALASI PENERANGAN LISTRIK BERBASIS CHALLENGE BASED LEARNING (CBL) UNTUK KEMANDIRIAN BELAJAR SISWA KELAS XI TEKNIK INSTALASI TENAGA LISTRIK
Abstract The objectives to be achieved in this research are to find out: (1) Development of digital teaching materials using the Challenge Based Learning learning model as a learning medium. (2) The feasibility and effectiveness of student learning using digital teaching materials. The Challenge Based Learning Model. Research was carried out at the Imelda Private Vocational School, Medan. This research uses research and development methods or better known as Research and Development (R&D). This product development model is a series of procedures to produce learning media for Challenge Based Learning-based learning media applications on understanding Electrical Installation Concepts for secondary vocational students XI Electrical Power Installation. This product development model uses the ADDIE Lee and Owens model. The results of the research show that: The digital teaching materials with the flipbook maker-based Challenge Based Learning learning model that the researchers developed are suitable for use in the learning process. The results obtained from the assessment are: (1) Assessment of digital teaching material and media using the Challenge Based Learning learning model based on the flipbook maker that researchers developed for the "Material" aspect, an assessment score of 89.50% was obtained in the "Very feasible" category and for the "Media" aspect of 86.25% in the "Very feasible" category. (2) Obtaining digital teaching materials using the flipbook maker-based Challenge Based Learning learning model that researchers developed obtained an effectiveness percentage of 80.6% with very effective criteria, and can be used as a model to support learning activities. The content feasibility aspect score is 89.50% and is included in the "Very feasible" criteria. Key Words: Digital teaching materials, challenge based learning, single phase electric lighting installation.AbstrakTujuan yang akan dicapai dalam penelitian ini yaitu untuk mengetahui: (1) Pengembangan bahan ajar digital dengan model pembelajaran Challenge Based Learning sebagai media pembelajaran. (2) Kelayakan dan keefektifan belajar siswa dengan menggunakan bahan ajar digital Model Challenge Based Learning Penelitian dilaksanakan di SMK Swasta Imelda Medan. Penelitian ini menggunakan metode penelitian dan pengembangan atau lebih dikenal dengan Research and Development (R&D). Model pengembangan produk ini adalah serangkaian prosedur rangka menghasilkan media pembelajaran aplikasi media pembelajaran learning berbasis Challenge Based Learning pada pemahaman Konsep Instalasi Listrik untuk siswa menengah kejuruan XI Instalasi Tenaga Listrik. Model pengembangan produk ini menggunakan model ADDIE Lee dan Owens. Hasil penelitian menunjukkan bahwa: Bahan ajar digital dengan model pembelajaran Challenge Based Learning berbasis flipbook maker yang peneliti kembangkan sudah layak digunakan dalam proses pembelajaran, didapatkan hasil dari perolehan penilaian yaitu: (1) Penilaian materi dan media bahan ajar digital dengan model pembelajaran Challenge Based Learning berbasis flipbook maker yang peneliti kembangkan untuk aspek “Materi” diperoleh skor penilaian sebesar 89,50% dengan kategori “Sangat layak” dan aspek “Media” sebesar 86,25% dengan kategori “Sangat layak”. (2) Perolehan bahan ajar digital dengan model pembelajaran Challenge Based Learning berbasis flipbook maker yang peneliti kembangkan diperoleh persentase efektifitas sebesar 80,6% dengan kriteria sangat efektif, dan dapat digunakan sebagai model dalam mendukung kegiatan pembelajaran. Skor aspek kelayakan isi sebesar 89,50% dan termasuk dalam kriteria “Sangat layak”Kata kunci : Bahan ajar digital, challenge based learning, instalasi penerangan listrik satu fasa