基于变换器的新型矢量化道路设计图形生成模型

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-17 DOI:10.1002/cav.2267
Peichi Zhou, Chen Li, Jian Zhang, Changbo Wang, Hong Qin, Long Liu
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引用次数: 0

摘要

路网设计是景观建模的重要组成部分,在自动驾驶、视频游戏开发和灾难模拟中具有重要意义。迄今为止,这项工作仍然是劳动密集型的,既繁琐又耗时。在过去的二十年里,人们提出了许多改进的技术。然而,大多数最先进的方法在直观性、实用性和/或交互性方面仍然存在问题。作为对传统道路设计的快速突破,本文提出了一种改进的道路建模框架,用于在地理图(包括高程图、水系图、植被图)的驱动下自动生成交互式道路。我们的方法将灵活的图像生成模型能力与强大的转换器架构相结合,以提供矢量化的道路网络。首先,我们构建了一个数据集,其中包括道路图、密度图及其相应的地理图。其次,我们开发了一种基于图像转换模型的密度图生成网络,该网络具有预测道路密度图的注意力机制。密度图的使用有助于加快收敛速度,提高性能,同时也可作为道路图生成的输入。第三,我们采用变换器架构将密度图演化为道路图。我们的综合实验结果验证了我们新提出的道路设计框架的高效性、稳健性和适用性。
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A novel transformer-based graph generation model for vectorized road design

Road network design, as an important part of landscape modeling, shows a great significance in automatic driving, video game development, and disaster simulation. To date, this task remains labor-intensive, tedious and time-consuming. Many improved techniques have been proposed during the last two decades. Nevertheless, most of the state-of-the-art methods still encounter problems of intuitiveness, usefulness and/or interactivity. As a rapid deviation from the conventional road design, this paper advocates an improved road modeling framework for automatic and interactive road production driven by geographical maps (including elevation, water, vegetation maps). Our method integrates the capability of flexible image generation models with powerful transformer architecture to afford a vectorized road network. We firstly construct a dataset that includes road graphs, density map and their corresponding geographical maps. Secondly, we develop a density map generation network based on image translation model with an attention mechanism to predict a road density map. The usage of density map facilitates faster convergence and better performance, which also serves as the input for road graph generation. Thirdly, we employ the transformer architecture to evolve density maps to road graphs. Our comprehensive experimental results have verified the efficiency, robustness and applicability of our newly-proposed framework for road design.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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