{"title":"为 1 型糖尿病患者设计积极的可穿戴医疗技术情感体验","authors":"Ryan Charles Williams, Yonghun Lim","doi":"10.1017/pds.2024.172","DOIUrl":null,"url":null,"abstract":"With the current strain on the healthcare service, wearable technology presents a solution. However, there is a lack of adoption from user groups due to a focus on clinical and financial factors. This study explores the implementation of positive design in medicine, outlining contributing factors to positive emotional experiences. Using a qualitative methodology in the form of semi-structured interviews with users and experts, a construct was defined consisting of five key psychological needs, including control, stimulation, competence, social factors, and purpose & growth.","PeriodicalId":489438,"journal":{"name":"Proceedings of the Design Society","volume":"14 7","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing positive emotional experiences of wearable medical technology for type 1 diabetes\",\"authors\":\"Ryan Charles Williams, Yonghun Lim\",\"doi\":\"10.1017/pds.2024.172\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the current strain on the healthcare service, wearable technology presents a solution. However, there is a lack of adoption from user groups due to a focus on clinical and financial factors. This study explores the implementation of positive design in medicine, outlining contributing factors to positive emotional experiences. Using a qualitative methodology in the form of semi-structured interviews with users and experts, a construct was defined consisting of five key psychological needs, including control, stimulation, competence, social factors, and purpose & growth.\",\"PeriodicalId\":489438,\"journal\":{\"name\":\"Proceedings of the Design Society\",\"volume\":\"14 7\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Design Society\",\"FirstCategoryId\":\"0\",\"ListUrlMain\":\"https://doi.org/10.1017/pds.2024.172\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Design Society","FirstCategoryId":"0","ListUrlMain":"https://doi.org/10.1017/pds.2024.172","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing positive emotional experiences of wearable medical technology for type 1 diabetes
With the current strain on the healthcare service, wearable technology presents a solution. However, there is a lack of adoption from user groups due to a focus on clinical and financial factors. This study explores the implementation of positive design in medicine, outlining contributing factors to positive emotional experiences. Using a qualitative methodology in the form of semi-structured interviews with users and experts, a construct was defined consisting of five key psychological needs, including control, stimulation, competence, social factors, and purpose & growth.