利用儿童电子游戏激活额极:为儿童的幸福生活提供支持

Nobuki Watanabe
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引用次数: 0

摘要

旨在促进儿童福祉的有效支持已在全球范围内得到学术界的关注。幸福感由复杂的要素组成。其中,通过有效方法促进协调认知活动的执行功能非常重要。关于前额叶皮层前部的额极,学者们认为它参与了元认知等高级能力,对幸福感至关重要。在当今的数字社会中,电子游戏对儿童很有吸引力。因此,儿童有可能通过玩电子游戏获得某些方面的幸福感,如成就感、毅力和快乐。在这方面,有越来越多的证据表明,电子游戏可以用来激活前额叶皮层。有鉴于此,本研究假设玩电子游戏可能会影响额叶,并分析了与智力算盘活动相比,电子游戏对额叶大脑的激活情况。结果表明,通过玩一款名为 "大大脑学院 "的教育游戏:大脑对战》的教育游戏在许多方面比智力算盘表现出更大的激活潜力。
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Activation of the Frontal Pole Using Children’s Video Games: Support for Children’s Well-being
Effective support intended to promote children’s well-being has gained scholarly attention worldwide. Well-being is composed of complex elements. Of these elements, the promotion of executive function, which coordinates cognitive activities, via an effective method is important. Regarding the frontal pole in the anterior part of the prefrontal cortex, scholars presume that it is involved in advanced abilities, such as metacognition, and is essential for well-being. In today’s digital society, video games are appealing to children. Thus, a possibility exists that children can achieve certain aspects of well-being, such as a sense of achievement, perseverance, and happiness, by playing video games. In this regard, evidence that video games can be used to activate the prefrontal cortex is accumulating. In light of this discussion, this study hypothesizes that playing video games may affect the frontal pole and analyzes the brain activation of the frontal pole using video games compared with a mental abacus activity. The results demonstrate that playing through an educational game called Big Brain Academy: Brain vs. Brain exhibited more activation potential than mental abacus in many points.
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