{"title":"令人烦恼的逻辑学","authors":"Kyle Burke, Craig Tennenhouse","doi":"10.1007/s00182-024-00899-y","DOIUrl":null,"url":null,"abstract":"<p>We define a new impartial combinatorial game, FLAG COLORING, based on flood filling, and find some values and outcome classes for some game positions. We then generalize FLAG COLORING to a graph game, re-imagining the game on two colors as an edge-reduction game on graphs, and find values for many positions represented as graph families on two colors. We demonstrate that the generalized game is PSPACE-complete for two or more colors via a reduction from AVOID TRUE. Finally, remaining open problems are discussed.</p>","PeriodicalId":14155,"journal":{"name":"International Journal of Game Theory","volume":"130 1","pages":""},"PeriodicalIF":0.6000,"publicationDate":"2024-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Vexing vexillological logic\",\"authors\":\"Kyle Burke, Craig Tennenhouse\",\"doi\":\"10.1007/s00182-024-00899-y\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>We define a new impartial combinatorial game, FLAG COLORING, based on flood filling, and find some values and outcome classes for some game positions. We then generalize FLAG COLORING to a graph game, re-imagining the game on two colors as an edge-reduction game on graphs, and find values for many positions represented as graph families on two colors. We demonstrate that the generalized game is PSPACE-complete for two or more colors via a reduction from AVOID TRUE. Finally, remaining open problems are discussed.</p>\",\"PeriodicalId\":14155,\"journal\":{\"name\":\"International Journal of Game Theory\",\"volume\":\"130 1\",\"pages\":\"\"},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2024-05-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Game Theory\",\"FirstCategoryId\":\"96\",\"ListUrlMain\":\"https://doi.org/10.1007/s00182-024-00899-y\",\"RegionNum\":4,\"RegionCategory\":\"经济学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"ECONOMICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Game Theory","FirstCategoryId":"96","ListUrlMain":"https://doi.org/10.1007/s00182-024-00899-y","RegionNum":4,"RegionCategory":"经济学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ECONOMICS","Score":null,"Total":0}
引用次数: 0
摘要
我们定义了一种新的基于洪水填充的公正组合博弈--FLAG COLORING,并为一些博弈位置找到了一些值和结果类别。然后,我们将 FLAG COLORING 广义为图博弈,将双色图博弈重新想象为图上的边还原博弈,并为许多位置找到了双色图族的值。我们证明,对于两种或更多种颜色,通过从 "避免真实"(AVOID TRUE)的还原,广义游戏是 PSPACE 完备的。最后,我们还讨论了剩余的未决问题。
We define a new impartial combinatorial game, FLAG COLORING, based on flood filling, and find some values and outcome classes for some game positions. We then generalize FLAG COLORING to a graph game, re-imagining the game on two colors as an edge-reduction game on graphs, and find values for many positions represented as graph families on two colors. We demonstrate that the generalized game is PSPACE-complete for two or more colors via a reduction from AVOID TRUE. Finally, remaining open problems are discussed.
期刊介绍:
International Journal of Game Theory is devoted to game theory and its applications. It publishes original research making significant contributions from a methodological, conceptual or mathematical point of view. Survey articles may also be considered if especially useful for the field.