基于图的控制框架,用于蜂群飞行模拟中的运动传播和模式保持

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-29 DOI:10.1002/cav.2276
Feixiang Qi, Bojian Wang, Meili Wang
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引用次数: 0

摘要

蜂群运动模拟是计算机图形学和动画的一个重要研究领域,被广泛应用于生物行为研究、机器人蜂群控制和娱乐业等多个领域。在本文中,我们提出了一种创新的运动控制框架,利用基于图的层次结构来说明蜂群内部的模式,并允许蜂群沿着外部指定的路径执行飞行运动,从而解决了在蜂群飞行模拟中保留个体间结构关系的难题。此外,本研究还针对不同的应用场景设计了侧重点不同的运动传播策略,分析了在这些策略下信息传输延迟对模式保持的影响,并在数学层面优化了控制算法。该研究不仅为群体飞行模拟建立了一套完整的控制方法,而且具有良好的可扩展性,可与该领域的其他技术相结合,为群体行为模拟提供新的解决方案。
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Graph-based control framework for motion propagation and pattern preservation in swarm flight simulations

Simulation of swarm motion is a crucial research area in computer graphics and animation, and is widely used in a variety of applications such as biological behavior research, robotic swarm control, and the entertainment industry. In this paper, we address the challenges of preserving structural relations between the individuals in swarm flight simulations by proposing an innovative motion control framework that utilizes a graph-based hierarchy to illustrate patterns within a swarm and allows the swarm to perform flight motions along externally specified paths. In addition, this study designs motion propagation strategies with different focuses for varied application scenarios, analyzes the effects of information transfer latencies on pattern preservation under these strategies, and optimizes the control algorithms at the mathematical level. This study not only establishes a complete set of control methods for group flight simulations, but also has excellent scalability, which can be combined with other techniques in this field to provide new solutions for group behavior simulations.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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