{"title":"基于改进型深度学习的羽毛球起飞识别方法研究","authors":"Lu Lianju, Zhang Haiying","doi":"10.1007/s12652-024-04809-8","DOIUrl":null,"url":null,"abstract":"<p>Because of the fast take-off speed of badminton, a single action recognition method can’t quickly and accurately identify the action. Therefore, a new badminton take-off recognition method based on improved deep learning is proposed to capture badminton take-off accurately. Collect badminton sports videos and get images of athletes’ activity areas by tracking the moving targets in badminton competition videos. The static characteristics of badminton players’ take-off actions are extracted from the athletes’ activity areas’ images using 3D ConvNets. According to the human joint points in the badminton player’s target tracking image, the human skeleton sequence is constructed by using a 2D coordinate pseudo-image and 2D skeleton data design algorithm, and the dynamic characteristics of badminton take-off action are extracted from the human skeleton sequence by using LSTM (Long-term and Short-term Memory Network). After the static and dynamic features are fused by weighted summation, badminton take-off feature fusion results are input into a convolutional neural network (CNN) to complete badminton take-off recognition. The CNN pool layer is improved by adaptive pooling, and the network convergence is accelerated by combining batch normalization to further optimize the recognition results of badminton take-off. Experiments show that the human skeleton model can accurately match human movements and assist in extracting action features. The improved CNN has greatly improved the accuracy of recognition of take-off actions. When recognizing real images, it can accurately identify human movements and judge whether there is a take-off action.</p>","PeriodicalId":14959,"journal":{"name":"Journal of Ambient Intelligence and Humanized Computing","volume":"47 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Research on badminton take-off recognition method based on improved deep learning\",\"authors\":\"Lu Lianju, Zhang Haiying\",\"doi\":\"10.1007/s12652-024-04809-8\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Because of the fast take-off speed of badminton, a single action recognition method can’t quickly and accurately identify the action. Therefore, a new badminton take-off recognition method based on improved deep learning is proposed to capture badminton take-off accurately. Collect badminton sports videos and get images of athletes’ activity areas by tracking the moving targets in badminton competition videos. The static characteristics of badminton players’ take-off actions are extracted from the athletes’ activity areas’ images using 3D ConvNets. According to the human joint points in the badminton player’s target tracking image, the human skeleton sequence is constructed by using a 2D coordinate pseudo-image and 2D skeleton data design algorithm, and the dynamic characteristics of badminton take-off action are extracted from the human skeleton sequence by using LSTM (Long-term and Short-term Memory Network). After the static and dynamic features are fused by weighted summation, badminton take-off feature fusion results are input into a convolutional neural network (CNN) to complete badminton take-off recognition. The CNN pool layer is improved by adaptive pooling, and the network convergence is accelerated by combining batch normalization to further optimize the recognition results of badminton take-off. Experiments show that the human skeleton model can accurately match human movements and assist in extracting action features. The improved CNN has greatly improved the accuracy of recognition of take-off actions. When recognizing real images, it can accurately identify human movements and judge whether there is a take-off action.</p>\",\"PeriodicalId\":14959,\"journal\":{\"name\":\"Journal of Ambient Intelligence and Humanized Computing\",\"volume\":\"47 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-05-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Ambient Intelligence and Humanized Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1007/s12652-024-04809-8\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Ambient Intelligence and Humanized Computing","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s12652-024-04809-8","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Computer Science","Score":null,"Total":0}
Research on badminton take-off recognition method based on improved deep learning
Because of the fast take-off speed of badminton, a single action recognition method can’t quickly and accurately identify the action. Therefore, a new badminton take-off recognition method based on improved deep learning is proposed to capture badminton take-off accurately. Collect badminton sports videos and get images of athletes’ activity areas by tracking the moving targets in badminton competition videos. The static characteristics of badminton players’ take-off actions are extracted from the athletes’ activity areas’ images using 3D ConvNets. According to the human joint points in the badminton player’s target tracking image, the human skeleton sequence is constructed by using a 2D coordinate pseudo-image and 2D skeleton data design algorithm, and the dynamic characteristics of badminton take-off action are extracted from the human skeleton sequence by using LSTM (Long-term and Short-term Memory Network). After the static and dynamic features are fused by weighted summation, badminton take-off feature fusion results are input into a convolutional neural network (CNN) to complete badminton take-off recognition. The CNN pool layer is improved by adaptive pooling, and the network convergence is accelerated by combining batch normalization to further optimize the recognition results of badminton take-off. Experiments show that the human skeleton model can accurately match human movements and assist in extracting action features. The improved CNN has greatly improved the accuracy of recognition of take-off actions. When recognizing real images, it can accurately identify human movements and judge whether there is a take-off action.
期刊介绍:
The purpose of JAIHC is to provide a high profile, leading edge forum for academics, industrial professionals, educators and policy makers involved in the field to contribute, to disseminate the most innovative researches and developments of all aspects of ambient intelligence and humanized computing, such as intelligent/smart objects, environments/spaces, and systems. The journal discusses various technical, safety, personal, social, physical, political, artistic and economic issues. The research topics covered by the journal are (but not limited to):
Pervasive/Ubiquitous Computing and Applications
Cognitive wireless sensor network
Embedded Systems and Software
Mobile Computing and Wireless Communications
Next Generation Multimedia Systems
Security, Privacy and Trust
Service and Semantic Computing
Advanced Networking Architectures
Dependable, Reliable and Autonomic Computing
Embedded Smart Agents
Context awareness, social sensing and inference
Multi modal interaction design
Ergonomics and product prototyping
Intelligent and self-organizing transportation networks & services
Healthcare Systems
Virtual Humans & Virtual Worlds
Wearables sensors and actuators