基于值函数无偏探索策略的深度强化学习算法的设计与应用

Q4 Engineering Measurement Sensors Pub Date : 2024-06-01 DOI:10.1016/j.measen.2024.101241
Pingli Lv
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引用次数: 0

摘要

作为几种经典技术的代表,深度 Q 网络已成为基于价值函数的强化学习领域的主要分支之一。本文探讨了价值函数求解的强化学习领域中出现的两个问题:估计偏差和最大化预测行动价值函数评估。通过将最高预期行动值的估算视为随机选择估算问题,所建议的方法从随机选择的角度解决了估算偏差问题。随机选择估计程序是该技术的基础。首先,提出了一个随机选择估计器,并建立了其理论公平性。其次,该估算器被应用于不同应用中的强化学习方法。在随机选择估计技术的基础上,提出了两种技术,即随机双深度 Q 网络和双 Q 学习。然后,研究了所建议算法的主要参数,并创建了可预测和不可预测情况下的参数公式。最后,从随机选择估计的角度提出了一种随机双深度 Q 网络。根据《网格世界》和 Atari 游戏的模拟结果,新方法可以有效消除价值函数估计中的偏差,提高学习性能,并稳定学习过程。
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Design and application of deep reinforcement learning algorithms based on unbiased exploration strategies for value functions

Deep Q-networks, as a representation of several classical techniques, have emerged as one of the primary branches in the field of value function-based reinforcement learning. The paper addresses two issues that come up in the realm of reinforcement learning for value function solving: estimating bias and maximizing projected action value function evaluation. By treating the estimation of the highest expected action value as a random selection estimation problem, the suggested approach addresses the estimation bias issue from the standpoint of random selection. A random choice estimate procedure forms the basis of the technique. Firstly, a proposed random choice estimator is presented and its theoretical fairness is established. Second, the estimator is applied to create a reinforcement learning method in a different application. Two techniques, namely stochastic two-depth Q-networks and double-Q learning, are suggested based on the random choice estimation technique. The main parameters of the suggested algorithms are then investigated, and parameter formulas for both predictable and unpredictable scenarios are created. Lastly, a random choice estimation perspective suggests a stochastic two-depth Q-network. The new approach may effectively remove bias in value function estimate, enhance learning performance, and stabilise the learning process, according to simulation findings on Grid World and Atari games.

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来源期刊
Measurement Sensors
Measurement Sensors Engineering-Industrial and Manufacturing Engineering
CiteScore
3.10
自引率
0.00%
发文量
184
审稿时长
56 days
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