近眼显示系统的视场曲率分析和优化方法

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Displays Pub Date : 2024-06-15 DOI:10.1016/j.displa.2024.102777
Da Wang , Dewen Cheng , Cheng Yao , Qiwei Wang
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引用次数: 0

摘要

具有大视野(FOV)和大瞳孔的近眼显示(NED)系统往往伴随着视场弯曲。在这种情况下,人眼看到的虚拟图像与理想平面之间往往存在很大偏差。目前,还缺乏描述和控制视觉空间中虚拟图像形状的精确方法。本文对系统进行建模,并通过优化控制曲率。在有限条件下,系统的场曲率被控制为接近理想状态。当系统的视场曲率无法完全校正时,本文引入了一种描述虚拟图像表面的方法。这种方法可以帮助光学设计人员有效地预测虚拟图像的曲率程度和距离。根据人眼的聚焦功能,对具有弯曲图像的系统的图像质量进行了评估和优化。此外,还对视野曲率和瞳孔游动进行了联合分析。通过设计两种不同类型的 NED 系统,验证了该方法的有效性。
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Field curvature analysis and optimization method for near-eye display systems

Near-eye display (NED) systems with a large field of view (FOV) and a large pupil are often accompanied by field curvature. In such cases, there is often a significant deviation between the virtual image seen by the human eye and an ideal plane. Currently, there is a lack of precise methods for describing and controlling the shape of virtual images in visual space. In this paper, the system is modeled, and the curvature is controlled through optimization. Under limited conditions, the system’s field curvature is controlled to approach an ideal state. When the system’s field curvature cannot be completely corrected, a method for describing the virtual image surface is introduced. This method helps optical designers effectively predict the degree of curvature and the distance of the virtual image. The image quality of the system with a curved image is evaluated and optimized based on the focusing function of the human eye. Additionally, the field curvature and pupil swim are analyzed jointly. The effectiveness of the method is verified by designing two different types of NED systems.

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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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