为无序密集点云重新定位面部模型

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-06-12 DOI:10.1016/j.cag.2024.103972
Yuping Ye , Juncheng Han , Jixin Liang , Di Wu , Zhan Song
{"title":"为无序密集点云重新定位面部模型","authors":"Yuping Ye ,&nbsp;Juncheng Han ,&nbsp;Jixin Liang ,&nbsp;Di Wu ,&nbsp;Zhan Song","doi":"10.1016/j.cag.2024.103972","DOIUrl":null,"url":null,"abstract":"<div><p>Facial retargeting is a widely used technique in the game and film industries that replicates the expressions of a source facial model onto a target model. Existing methods for facial retargeting rely on either hand-crafted uniform triangle meshes or sparse points obtained from motion capture(mocap). In this paper, we propose an end-to-end facial retargeting algorithm that copies facial expressions from unordered dense point clouds onto the target model. First, a corresponding building method based on bi-harmonic function is introduced to ensure that the template model and a cluster of point clouds share the same triangle topology. Second, a deformation transferring method is presented to transfer the calculated deformation onto the target model. Several experiments are conducted on the SIAT-3DFE dataset to demonstrate the accuracy and efficiency of our method.</p></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":null,"pages":null},"PeriodicalIF":2.5000,"publicationDate":"2024-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Retargeting of facial model for unordered dense point cloud\",\"authors\":\"Yuping Ye ,&nbsp;Juncheng Han ,&nbsp;Jixin Liang ,&nbsp;Di Wu ,&nbsp;Zhan Song\",\"doi\":\"10.1016/j.cag.2024.103972\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Facial retargeting is a widely used technique in the game and film industries that replicates the expressions of a source facial model onto a target model. Existing methods for facial retargeting rely on either hand-crafted uniform triangle meshes or sparse points obtained from motion capture(mocap). In this paper, we propose an end-to-end facial retargeting algorithm that copies facial expressions from unordered dense point clouds onto the target model. First, a corresponding building method based on bi-harmonic function is introduced to ensure that the template model and a cluster of point clouds share the same triangle topology. Second, a deformation transferring method is presented to transfer the calculated deformation onto the target model. Several experiments are conducted on the SIAT-3DFE dataset to demonstrate the accuracy and efficiency of our method.</p></div>\",\"PeriodicalId\":50628,\"journal\":{\"name\":\"Computers & Graphics-Uk\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2024-06-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers & Graphics-Uk\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0097849324001079\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849324001079","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

面部重定向是游戏和电影行业广泛使用的一种技术,它能将源面部模型的表情复制到目标模型上。现有的面部重定位方法依赖于手工制作的统一三角形网格或从动作捕捉(mocap)中获得的稀疏点。在本文中,我们提出了一种端到端的面部重定位算法,它能将无序密集点云中的面部表情复制到目标模型上。首先,我们引入了一种基于双谐波函数的相应构建方法,以确保模板模型和点云簇具有相同的三角形拓扑结构。其次,提出了一种变形转移方法,将计算出的变形转移到目标模型上。我们在 SIAT-3DFE 数据集上进行了多次实验,以证明我们方法的准确性和高效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Retargeting of facial model for unordered dense point cloud

Facial retargeting is a widely used technique in the game and film industries that replicates the expressions of a source facial model onto a target model. Existing methods for facial retargeting rely on either hand-crafted uniform triangle meshes or sparse points obtained from motion capture(mocap). In this paper, we propose an end-to-end facial retargeting algorithm that copies facial expressions from unordered dense point clouds onto the target model. First, a corresponding building method based on bi-harmonic function is introduced to ensure that the template model and a cluster of point clouds share the same triangle topology. Second, a deformation transferring method is presented to transfer the calculated deformation onto the target model. Several experiments are conducted on the SIAT-3DFE dataset to demonstrate the accuracy and efficiency of our method.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
期刊最新文献
ADA-SCMS Net: A self-supervised clustering-based 3D mesh segmentation network with aggregation dual autoencoder Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage Advances in vision-based deep learning methods for interacting hands reconstruction: A survey An immersive labeling method for large point clouds Diverse non-homogeneous texture synthesis from a single exemplar
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1