体积无纺布结构:使用无纺布图案系统设计无限多面体框架的代数框架

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-06-21 DOI:10.1016/j.cag.2024.103979
Tolga Yildiz , Ergun Akleman
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引用次数: 0

摘要

在本文中,我们提出了一个代数框架,可用于构建一大类三维形状和结构,从而提供不同寻常的材料特性。我们将这一框架形式化为平面无纺布纺织结构的三维扩展,用来模仿编织结构。我们的扩展基于以下事实:将平面无纺纺织品结构直接扩展为体积无纺纺织品结构(我们也称之为体积无纺纺织品)。这一特性至关重要,因为平面编织结构不可能实现这种扩展。换句话说,使用这种方法,可以很容易地生产出模仿织物行为的体积结构,就好像平面无纺布织物结构一样,而这是不可能生产出来的。这些体积结构还与正方形和半圆形框架结构相对应,并能表现以前未知的无限正多面体和柔性木结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Volumetric nonwoven structures: An algebraic framework for systematic design of infinite polyhedral frames using nonwoven fabric patterns

In this paper, we present an algebraic framework that can be used to construct a large class of 3D shapes and structures that can potentially provide unusual material properties. We formalized this framework as a 3D generalization of planar nonwoven textile structures that are used to mimic the woven structures. Our extension is based on the fact that it is straightforward to extend planar nonwoven textile structures into volumetric nonwoven textile structures, which we also call nonwoven volumetric fabrics. This property is essential because such an extension is impossible with planar woven structures. In other words, using this approach, it can be possible to easily produce volumetric structures that mimic the fabric behavior as if they were planar nonwoven textile structures, which is impossible to produce. These volumetric structures also correspond to regular & semiregular frame structures and are capable of representing previously unknown infinite regular polyhedra and flexible wood structures.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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