Constantin Ickstadt, Thorsten Theobald, Elias Tsigaridas
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引用次数: 0
摘要
通过用实对称矩阵空间中的正半有限锥的切片代替每个玩家的混合策略的单纯形,我们引入并研究了半有限博弈类,它是对双矩阵博弈和有限 N 人博弈的一般化。对于半有限双人零和博弈,我们证明可以通过半有限编程计算出最优策略。此外,我们还证明了双人半无限零和博弈几乎等价于半无限编程,从而推广了丹齐格关于双矩阵博弈和线性编程几乎等价的结果。对于一般的双人半有限博弈,我们证明了纳什均衡的光谱特征。此外,我们还给出了具有多个纳什均衡点的半有限博弈的构造。特别是,我们给出了一种半有限博弈的构造,其纳什均衡点的连接部分数量超过了冯-斯滕格尔(von Stengel)于 1999 年提出的双矩阵博弈中许多纳什均衡点的长期最著名构造。
We introduce and study the class of semidefinite games, which generalizes bimatrix games and finite N-person games, by replacing the simplex of the mixed strategies for each player by a slice of the positive semidefinite cone in the space of real symmetric matrices. For semidefinite two-player zero-sum games, we show that the optimal strategies can be computed by semidefinite programming. Furthermore, we show that two-player semidefinite zero-sum games are almost equivalent to semidefinite programming, generalizing Dantzig’s result on the almost equivalence of bimatrix games and linear programming. For general two-player semidefinite games, we prove a spectrahedral characterization of the Nash equilibria. Moreover, we give constructions of semidefinite games with many Nash equilibria. In particular, we give a construction of semidefinite games whose number of connected components of Nash equilibria exceeds the long standing best known construction for many Nash equilibria in bimatrix games, which was presented by von Stengel in 1999.
期刊介绍:
International Journal of Game Theory is devoted to game theory and its applications. It publishes original research making significant contributions from a methodological, conceptual or mathematical point of view. Survey articles may also be considered if especially useful for the field.