{"title":"黑暗中的游戏:巨洞探险、肯塔基零号公路和猛犸洞穴系统的种族想象","authors":"Jérémie LeClerc","doi":"10.1353/con.2024.a932024","DOIUrl":null,"url":null,"abstract":"<p><p>This article reads the seminal text-based computer videogame <i>Colossal Cave Adventure</i> (1976–77) as a key document to understand videogame and computing history’s fraught relationship with race. It situates its simulation of underground exploration in the context of the actual location that inspired it: Kentucky’s Mammoth Cave system, a destination that was immensely popular with tourists in the mid-nineteenth century, but also relied heavily on the labor of enslaved Black men. This article examines what it means for one of the foundational videogame texts to be modelled after a space historically marked by Black slave labor; it positions <i>Adventure</i> and the programming culture from which it emerged, and in which it was so enthusiastically received, as crucial sites to understand how the ideology of whiteness as an unraced, universal position came to be so enmeshed with videogame and computer culture. The ramifications of <i>Adventure</i>’s relation to race are explored through a reading of Cardboard Computer’s critically acclaimed videogame <i>Kentucky Route Zero</i> (2012–2020), which pays homage to <i>Adventure</i> by using the Mammoth Cave as a setting for its magical realist exploration of the entanglement of media history, labor, and dispossession in America, but ends up providing a whitewashed account of the labor that shaped the region.</p></p>","PeriodicalId":55630,"journal":{"name":"Configurations","volume":"46 1","pages":""},"PeriodicalIF":0.3000,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gaming in the Dark: Colossal Cave Adventure, Kentucky Route Zero, and the Racial Imaginary of the Mammoth Cave System\",\"authors\":\"Jérémie LeClerc\",\"doi\":\"10.1353/con.2024.a932024\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>This article reads the seminal text-based computer videogame <i>Colossal Cave Adventure</i> (1976–77) as a key document to understand videogame and computing history’s fraught relationship with race. It situates its simulation of underground exploration in the context of the actual location that inspired it: Kentucky’s Mammoth Cave system, a destination that was immensely popular with tourists in the mid-nineteenth century, but also relied heavily on the labor of enslaved Black men. This article examines what it means for one of the foundational videogame texts to be modelled after a space historically marked by Black slave labor; it positions <i>Adventure</i> and the programming culture from which it emerged, and in which it was so enthusiastically received, as crucial sites to understand how the ideology of whiteness as an unraced, universal position came to be so enmeshed with videogame and computer culture. The ramifications of <i>Adventure</i>’s relation to race are explored through a reading of Cardboard Computer’s critically acclaimed videogame <i>Kentucky Route Zero</i> (2012–2020), which pays homage to <i>Adventure</i> by using the Mammoth Cave as a setting for its magical realist exploration of the entanglement of media history, labor, and dispossession in America, but ends up providing a whitewashed account of the labor that shaped the region.</p></p>\",\"PeriodicalId\":55630,\"journal\":{\"name\":\"Configurations\",\"volume\":\"46 1\",\"pages\":\"\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2024-07-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Configurations\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1353/con.2024.a932024\",\"RegionNum\":4,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"HISTORY & PHILOSOPHY OF SCIENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Configurations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/con.2024.a932024","RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"HISTORY & PHILOSOPHY OF SCIENCE","Score":null,"Total":0}
Gaming in the Dark: Colossal Cave Adventure, Kentucky Route Zero, and the Racial Imaginary of the Mammoth Cave System
This article reads the seminal text-based computer videogame Colossal Cave Adventure (1976–77) as a key document to understand videogame and computing history’s fraught relationship with race. It situates its simulation of underground exploration in the context of the actual location that inspired it: Kentucky’s Mammoth Cave system, a destination that was immensely popular with tourists in the mid-nineteenth century, but also relied heavily on the labor of enslaved Black men. This article examines what it means for one of the foundational videogame texts to be modelled after a space historically marked by Black slave labor; it positions Adventure and the programming culture from which it emerged, and in which it was so enthusiastically received, as crucial sites to understand how the ideology of whiteness as an unraced, universal position came to be so enmeshed with videogame and computer culture. The ramifications of Adventure’s relation to race are explored through a reading of Cardboard Computer’s critically acclaimed videogame Kentucky Route Zero (2012–2020), which pays homage to Adventure by using the Mammoth Cave as a setting for its magical realist exploration of the entanglement of media history, labor, and dispossession in America, but ends up providing a whitewashed account of the labor that shaped the region.
ConfigurationsArts and Humanities-Literature and Literary Theory
CiteScore
0.50
自引率
0.00%
发文量
33
期刊介绍:
Configurations explores the relations of literature and the arts to the sciences and technology. Founded in 1993, the journal continues to set the stage for transdisciplinary research concerning the interplay between science, technology, and the arts. Configurations is the official publication of the Society for Literature, Science, and the Arts (SLSA).