为戏剧和文化内容开发多任务增强现实应用程序

Heritage Pub Date : 2024-07-05 DOI:10.3390/heritage7070169
Irene Mamakou, Georgios Karafotias, Gabriel Gkourdoglou, Georgios Loumos, Antonios Kargas, Dimitrios Varoutas
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引用次数: 0

摘要

在各文化领域应用数字技术(如增强现实和三维建模)是一项持续的工作,尤其是在 COVID-19 大流行之后。尽管此类技术在世界各地的博物馆、美术馆和考古场所都很常见,但在剧院和戏剧服装方面却鲜有研究或实际案例。本研究文章介绍了收集参考资料和开发应用软件的方法,同时对功能和美学效果进行了分析,特别是在三维建模方面。本文旨在揭示,通过技术手段(如增强现实应用程序),可以保存并向更多观众提供剧院运营(作为文化部门的一部分)以及结构化部分(如表演、演出和服装)。
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Developing a Multitasking Augmented Reality Application for Theatrical and Cultural Content
Implementing digital technologies, such as augmented reality and 3D modeling, to various cultural sectors is an ongoing procedure, especially favorable after the COVID-19 pandemic. Even though such technologies are common to museums, galleries and archaeological places all over the world, little research or practical cases have been developed when it comes to theaters and theatrical costumes. The proposed research article describes the methodology of both reference material collection and application development, while an analysis of functions and aesthetic results are described, especially when it comes to 3D modeling. This paper’s aim is to reveal that theatrical operations (as part of the cultural sector) as well as structured parts (such as acts, performances and costumes) can be preserved and served to larger audiences via technological means, such as an augmented reality application.
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