{"title":"运用自我决定理论评估网络游戏中悲伤的影响","authors":"Leigh Achterbosch , Peter Vamplew , Evita March","doi":"10.1016/j.chb.2024.108388","DOIUrl":null,"url":null,"abstract":"<div><p>Toxic behavior has been impacting players in online multiplayer environments since their inception. Griefing is a type of toxic behavior that focuses on player-to-player in-game disruption and is quite prevalent. However, research into the extent of the impact is still scarce. The present study investigated the impact on the psychological needs of autonomy, competence, and relatedness, as defined by the self-determination theory, for players that perform griefing (the griefers) and those subjected to griefing (the griefed). A sample of 656 respondents from massively multiplayer online role-playing game communities participated in the study. The results discovered that for the majority of players there is no change to their wellbeing, but that when there was a change, the griefed players in general were impacted more negatively, and the perpetrators were impacted more positively. Significant associations also revealed that the magnitude of impacts increased as the player was subjected to or performed griefing more frequently.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"161 ","pages":"Article 108388"},"PeriodicalIF":9.0000,"publicationDate":"2024-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002565/pdfft?md5=28fca561db888d25e7179e61f068bd35&pid=1-s2.0-S0747563224002565-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Assessing the impact of griefing in MMORPGs using self-determination theory\",\"authors\":\"Leigh Achterbosch , Peter Vamplew , Evita March\",\"doi\":\"10.1016/j.chb.2024.108388\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Toxic behavior has been impacting players in online multiplayer environments since their inception. Griefing is a type of toxic behavior that focuses on player-to-player in-game disruption and is quite prevalent. However, research into the extent of the impact is still scarce. The present study investigated the impact on the psychological needs of autonomy, competence, and relatedness, as defined by the self-determination theory, for players that perform griefing (the griefers) and those subjected to griefing (the griefed). A sample of 656 respondents from massively multiplayer online role-playing game communities participated in the study. The results discovered that for the majority of players there is no change to their wellbeing, but that when there was a change, the griefed players in general were impacted more negatively, and the perpetrators were impacted more positively. Significant associations also revealed that the magnitude of impacts increased as the player was subjected to or performed griefing more frequently.</p></div>\",\"PeriodicalId\":48471,\"journal\":{\"name\":\"Computers in Human Behavior\",\"volume\":\"161 \",\"pages\":\"Article 108388\"},\"PeriodicalIF\":9.0000,\"publicationDate\":\"2024-07-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S0747563224002565/pdfft?md5=28fca561db888d25e7179e61f068bd35&pid=1-s2.0-S0747563224002565-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in Human Behavior\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0747563224002565\",\"RegionNum\":1,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563224002565","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
Assessing the impact of griefing in MMORPGs using self-determination theory
Toxic behavior has been impacting players in online multiplayer environments since their inception. Griefing is a type of toxic behavior that focuses on player-to-player in-game disruption and is quite prevalent. However, research into the extent of the impact is still scarce. The present study investigated the impact on the psychological needs of autonomy, competence, and relatedness, as defined by the self-determination theory, for players that perform griefing (the griefers) and those subjected to griefing (the griefed). A sample of 656 respondents from massively multiplayer online role-playing game communities participated in the study. The results discovered that for the majority of players there is no change to their wellbeing, but that when there was a change, the griefed players in general were impacted more negatively, and the perpetrators were impacted more positively. Significant associations also revealed that the magnitude of impacts increased as the player was subjected to or performed griefing more frequently.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.