{"title":"高等教育中的协作式增强现实技术:对有效性、成果和挑战的系统性审查。","authors":"Bhargav Upadhyay, Camden Brady, Kapil Chalil Madathil, Jeffrey Bertrand, Nathan J. McNeese, Anand Gramopadhye","doi":"10.1016/j.apergo.2024.104360","DOIUrl":null,"url":null,"abstract":"<div><p>This article reports a systematic literature review that examined past research exploring the effectiveness of collaborative Augmented Reality (AR) enabled instruction, in higher education contexts. To be included, an article should consist of an experimental study investigating the use of collaborative AR for learning in higher education settings. An initial search was conducted on five databases that resulted in a total of 2537 articles, of which 20 were finalized for this review. The main findings suggest that AR-enabled collaborative learning benefits students’ overall learning outcomes and provides a positive collaboration experience in higher education settings. Further research is needed to determine the interaction elements, collaboration mechanisms, and information representation through AR that would potentially enhance student learning outcomes. This article concludes by discussing the implications of these findings, identifying challenges and strategies for developing effective collaborative AR-enabled learning content.</p></div>","PeriodicalId":55502,"journal":{"name":"Applied Ergonomics","volume":"121 ","pages":"Article 104360"},"PeriodicalIF":3.1000,"publicationDate":"2024-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Collaborative augmented reality in higher education: A systematic review of effectiveness, outcomes, and challenges\",\"authors\":\"Bhargav Upadhyay, Camden Brady, Kapil Chalil Madathil, Jeffrey Bertrand, Nathan J. McNeese, Anand Gramopadhye\",\"doi\":\"10.1016/j.apergo.2024.104360\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>This article reports a systematic literature review that examined past research exploring the effectiveness of collaborative Augmented Reality (AR) enabled instruction, in higher education contexts. To be included, an article should consist of an experimental study investigating the use of collaborative AR for learning in higher education settings. An initial search was conducted on five databases that resulted in a total of 2537 articles, of which 20 were finalized for this review. The main findings suggest that AR-enabled collaborative learning benefits students’ overall learning outcomes and provides a positive collaboration experience in higher education settings. Further research is needed to determine the interaction elements, collaboration mechanisms, and information representation through AR that would potentially enhance student learning outcomes. This article concludes by discussing the implications of these findings, identifying challenges and strategies for developing effective collaborative AR-enabled learning content.</p></div>\",\"PeriodicalId\":55502,\"journal\":{\"name\":\"Applied Ergonomics\",\"volume\":\"121 \",\"pages\":\"Article 104360\"},\"PeriodicalIF\":3.1000,\"publicationDate\":\"2024-08-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Applied Ergonomics\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0003687024001376\",\"RegionNum\":2,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ENGINEERING, INDUSTRIAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Applied Ergonomics","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0003687024001376","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
引用次数: 0
摘要
本文报告了一项系统性文献综述,该综述考察了过去在高等教育背景下探索协作式增强现实(AR)教学有效性的研究。文章应包含一项实验研究,调查在高等教育环境中使用协作式 AR 进行学习的情况,方可被收录。我们在五个数据库中进行了初步搜索,共搜索到 2537 篇文章,最终确定了其中的 20 篇用于本综述。主要研究结果表明,AR 支持的协作学习有利于学生的整体学习效果,并在高等教育环境中提供了积极的协作体验。还需要进一步研究,以确定通过 AR 有可能提高学生学习成果的交互元素、协作机制和信息表示。本文最后讨论了这些发现的意义,指出了开发有效的AR协作学习内容所面临的挑战和策略。
Collaborative augmented reality in higher education: A systematic review of effectiveness, outcomes, and challenges
This article reports a systematic literature review that examined past research exploring the effectiveness of collaborative Augmented Reality (AR) enabled instruction, in higher education contexts. To be included, an article should consist of an experimental study investigating the use of collaborative AR for learning in higher education settings. An initial search was conducted on five databases that resulted in a total of 2537 articles, of which 20 were finalized for this review. The main findings suggest that AR-enabled collaborative learning benefits students’ overall learning outcomes and provides a positive collaboration experience in higher education settings. Further research is needed to determine the interaction elements, collaboration mechanisms, and information representation through AR that would potentially enhance student learning outcomes. This article concludes by discussing the implications of these findings, identifying challenges and strategies for developing effective collaborative AR-enabled learning content.
期刊介绍:
Applied Ergonomics is aimed at ergonomists and all those interested in applying ergonomics/human factors in the design, planning and management of technical and social systems at work or leisure. Readership is truly international with subscribers in over 50 countries. Professionals for whom Applied Ergonomics is of interest include: ergonomists, designers, industrial engineers, health and safety specialists, systems engineers, design engineers, organizational psychologists, occupational health specialists and human-computer interaction specialists.