{"title":"电子竞技中的性别歧视:男女玩家如何评价对方的表现和代理权","authors":"Radosław Trepanowski , Samuli Laato , Dariusz Drążkowski , Juho Hamari , Zuzanna Kopeć","doi":"10.1016/j.chb.2024.108415","DOIUrl":null,"url":null,"abstract":"<div><p>While equality and inclusivity are promoted in the realm of esports, most gamer communities remain male-dominated, which may give rise to prejudices against female players and their skill. In this study, we conducted two experiments where we measured how participants evaluate players’ performance and agency attributions. Using two distinct experimental manipulations—one utilizing videos of players playing (n = 312) and the other using narrative vignettes (n = 338)—we found that males are rated mostly based on their gaming outcomes, while females are more often judged based on pre-existing (prejudiced) preconceptions. These results contribute to the literature on gaming-related stereotypes by enhancing the understanding of societal prejudices in the evaluation of players’ skills.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"161 ","pages":"Article 108415"},"PeriodicalIF":9.0000,"publicationDate":"2024-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002838/pdfft?md5=b5597662ec3860757472779f7ccdfdfe&pid=1-s2.0-S0747563224002838-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Sexism in esports: How male and female players evaluate each others’ performance and agency\",\"authors\":\"Radosław Trepanowski , Samuli Laato , Dariusz Drążkowski , Juho Hamari , Zuzanna Kopeć\",\"doi\":\"10.1016/j.chb.2024.108415\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>While equality and inclusivity are promoted in the realm of esports, most gamer communities remain male-dominated, which may give rise to prejudices against female players and their skill. In this study, we conducted two experiments where we measured how participants evaluate players’ performance and agency attributions. Using two distinct experimental manipulations—one utilizing videos of players playing (n = 312) and the other using narrative vignettes (n = 338)—we found that males are rated mostly based on their gaming outcomes, while females are more often judged based on pre-existing (prejudiced) preconceptions. These results contribute to the literature on gaming-related stereotypes by enhancing the understanding of societal prejudices in the evaluation of players’ skills.</p></div>\",\"PeriodicalId\":48471,\"journal\":{\"name\":\"Computers in Human Behavior\",\"volume\":\"161 \",\"pages\":\"Article 108415\"},\"PeriodicalIF\":9.0000,\"publicationDate\":\"2024-08-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S0747563224002838/pdfft?md5=b5597662ec3860757472779f7ccdfdfe&pid=1-s2.0-S0747563224002838-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in Human Behavior\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0747563224002838\",\"RegionNum\":1,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563224002838","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
Sexism in esports: How male and female players evaluate each others’ performance and agency
While equality and inclusivity are promoted in the realm of esports, most gamer communities remain male-dominated, which may give rise to prejudices against female players and their skill. In this study, we conducted two experiments where we measured how participants evaluate players’ performance and agency attributions. Using two distinct experimental manipulations—one utilizing videos of players playing (n = 312) and the other using narrative vignettes (n = 338)—we found that males are rated mostly based on their gaming outcomes, while females are more often judged based on pre-existing (prejudiced) preconceptions. These results contribute to the literature on gaming-related stereotypes by enhancing the understanding of societal prejudices in the evaluation of players’ skills.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.