{"title":"识别和聚类 PvP 游戏中团队组合的对抗关系,实现高效的平衡分析","authors":"Chiu-Chou Lin, Yu-Wei Shih, Kuei-Ting Kuo, Yu-Cheng Chen, Chien-Hua Chen, Wei-Chen Chiu, I-Chen Wu","doi":"arxiv-2408.17180","DOIUrl":null,"url":null,"abstract":"How can balance be quantified in game settings? This question is crucial for\ngame designers, especially in player-versus-player (PvP) games, where analyzing\nthe strength relations among predefined team compositions-such as hero\ncombinations in multiplayer online battle arena (MOBA) games or decks in card\ngames-is essential for enhancing gameplay and achieving balance. We have\ndeveloped two advanced measures that extend beyond the simplistic win rate to\nquantify balance in zero-sum competitive scenarios. These measures are derived\nfrom win value estimations, which employ strength rating approximations via the\nBradley-Terry model and counter relationship approximations via vector\nquantization, significantly reducing the computational complexity associated\nwith traditional win value estimations. Throughout the learning process of\nthese models, we identify useful categories of compositions and pinpoint their\ncounter relationships, aligning with the experiences of human players without\nrequiring specific game knowledge. Our methodology hinges on a simple technique\nto enhance codebook utilization in discrete representation with a deterministic\nvector quantization process for an extremely small state space. Our framework\nhas been validated in popular online games, including Age of Empires II,\nHearthstone, Brawl Stars, and League of Legends. The accuracy of the observed\nstrength relations in these games is comparable to traditional pairwise win\nvalue predictions, while also offering a more manageable complexity for\nanalysis. Ultimately, our findings contribute to a deeper understanding of PvP\ngame dynamics and present a methodology that significantly improves game\nbalance evaluation and design.","PeriodicalId":501315,"journal":{"name":"arXiv - CS - Multiagent Systems","volume":"19 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis\",\"authors\":\"Chiu-Chou Lin, Yu-Wei Shih, Kuei-Ting Kuo, Yu-Cheng Chen, Chien-Hua Chen, Wei-Chen Chiu, I-Chen Wu\",\"doi\":\"arxiv-2408.17180\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"How can balance be quantified in game settings? This question is crucial for\\ngame designers, especially in player-versus-player (PvP) games, where analyzing\\nthe strength relations among predefined team compositions-such as hero\\ncombinations in multiplayer online battle arena (MOBA) games or decks in card\\ngames-is essential for enhancing gameplay and achieving balance. We have\\ndeveloped two advanced measures that extend beyond the simplistic win rate to\\nquantify balance in zero-sum competitive scenarios. These measures are derived\\nfrom win value estimations, which employ strength rating approximations via the\\nBradley-Terry model and counter relationship approximations via vector\\nquantization, significantly reducing the computational complexity associated\\nwith traditional win value estimations. Throughout the learning process of\\nthese models, we identify useful categories of compositions and pinpoint their\\ncounter relationships, aligning with the experiences of human players without\\nrequiring specific game knowledge. Our methodology hinges on a simple technique\\nto enhance codebook utilization in discrete representation with a deterministic\\nvector quantization process for an extremely small state space. Our framework\\nhas been validated in popular online games, including Age of Empires II,\\nHearthstone, Brawl Stars, and League of Legends. The accuracy of the observed\\nstrength relations in these games is comparable to traditional pairwise win\\nvalue predictions, while also offering a more manageable complexity for\\nanalysis. Ultimately, our findings contribute to a deeper understanding of PvP\\ngame dynamics and present a methodology that significantly improves game\\nbalance evaluation and design.\",\"PeriodicalId\":501315,\"journal\":{\"name\":\"arXiv - CS - Multiagent Systems\",\"volume\":\"19 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-08-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Multiagent Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2408.17180\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Multiagent Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2408.17180","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis
How can balance be quantified in game settings? This question is crucial for
game designers, especially in player-versus-player (PvP) games, where analyzing
the strength relations among predefined team compositions-such as hero
combinations in multiplayer online battle arena (MOBA) games or decks in card
games-is essential for enhancing gameplay and achieving balance. We have
developed two advanced measures that extend beyond the simplistic win rate to
quantify balance in zero-sum competitive scenarios. These measures are derived
from win value estimations, which employ strength rating approximations via the
Bradley-Terry model and counter relationship approximations via vector
quantization, significantly reducing the computational complexity associated
with traditional win value estimations. Throughout the learning process of
these models, we identify useful categories of compositions and pinpoint their
counter relationships, aligning with the experiences of human players without
requiring specific game knowledge. Our methodology hinges on a simple technique
to enhance codebook utilization in discrete representation with a deterministic
vector quantization process for an extremely small state space. Our framework
has been validated in popular online games, including Age of Empires II,
Hearthstone, Brawl Stars, and League of Legends. The accuracy of the observed
strength relations in these games is comparable to traditional pairwise win
value predictions, while also offering a more manageable complexity for
analysis. Ultimately, our findings contribute to a deeper understanding of PvP
game dynamics and present a methodology that significantly improves game
balance evaluation and design.