利用生成的随机向量场的曲面积分进行三维模型水印处理

IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Multimedia Systems Pub Date : 2024-08-20 DOI:10.1007/s00530-024-01455-0
Luke Vandenberghe, Chris Joslin
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引用次数: 0

摘要

我们提出了一种新的半盲半脆弱水印算法,利用生成的随机矢量场的表面积分来验证三角化三维模型。水印数据被嵌入模型表面矢量场的通量中,并通过基于梯度的优化技术移动顶点以获得修改后的通量值。水印可以通过重新计算表面积分提取出来,并使用相关性度量进行比较。该算法不受欧几里得变换(包括旋转和平移)的影响,减少了失真,并提高了对加性噪声的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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3D model watermarking using surface integrals of generated random vector fields

We propose a new semi-blind semi-fragile watermarking algorithm for authenticating triangulated 3D models using the surface integrals of generated random vector fields. Watermark data is embedded into the flux of a vector field across the model’s surface and through gradient-based optimization techniques, the vertices are shifted to obtain the modified flux values. The watermark can be extracted through the recomputation of the surface integrals and compared using correlation measures. This algorithm is invariant to Euclidean transformations including rotations and translation, reduces distortion, and achieves improved robustness to additive noise.

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来源期刊
Multimedia Systems
Multimedia Systems 工程技术-计算机:理论方法
CiteScore
5.40
自引率
7.70%
发文量
148
审稿时长
4.5 months
期刊介绍: This journal details innovative research ideas, emerging technologies, state-of-the-art methods and tools in all aspects of multimedia computing, communication, storage, and applications. It features theoretical, experimental, and survey articles.
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