{"title":"生成统一四面体网格的加权平方体积最小化(WSVM)","authors":"Kaixin Yu, Yifu Wang, Peng Song, Xiangqiao Meng, Ying He, Jianjun Chen","doi":"arxiv-2409.05525","DOIUrl":null,"url":null,"abstract":"This paper presents a new algorithm, Weighted Squared Volume Minimization\n(WSVM), for generating high-quality tetrahedral meshes from closed triangle\nmeshes. Drawing inspiration from the principle of minimal surfaces that\nminimize squared surface area, WSVM employs a new energy function integrating\nweighted squared volumes for tetrahedral elements. When minimized with constant\nweights, this energy promotes uniform volumes among the tetrahedra. Adjusting\nthe weights to account for local geometry further achieves uniform dihedral\nangles within the mesh. The algorithm begins with an initial tetrahedral mesh\ngenerated via Delaunay tetrahedralization and proceeds by sequentially\nminimizing volume-oriented and then dihedral angle-oriented energies. At each\nstage, it alternates between optimizing vertex positions and refining mesh\nconnectivity through the iterative process. The algorithm operates fully\nautomatically and requires no parameter tuning. Evaluations on a variety of 3D\nmodels demonstrate that WSVM consistently produces tetrahedral meshes of higher\nquality, with fewer slivers and enhanced uniformity compared to existing\nmethods. Check out further details at the project webpage:\nhttps://kaixinyu-hub.github.io/WSVM.github.io.","PeriodicalId":501174,"journal":{"name":"arXiv - CS - Graphics","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Weighted Squared Volume Minimization (WSVM) for Generating Uniform Tetrahedral Meshes\",\"authors\":\"Kaixin Yu, Yifu Wang, Peng Song, Xiangqiao Meng, Ying He, Jianjun Chen\",\"doi\":\"arxiv-2409.05525\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a new algorithm, Weighted Squared Volume Minimization\\n(WSVM), for generating high-quality tetrahedral meshes from closed triangle\\nmeshes. Drawing inspiration from the principle of minimal surfaces that\\nminimize squared surface area, WSVM employs a new energy function integrating\\nweighted squared volumes for tetrahedral elements. When minimized with constant\\nweights, this energy promotes uniform volumes among the tetrahedra. Adjusting\\nthe weights to account for local geometry further achieves uniform dihedral\\nangles within the mesh. The algorithm begins with an initial tetrahedral mesh\\ngenerated via Delaunay tetrahedralization and proceeds by sequentially\\nminimizing volume-oriented and then dihedral angle-oriented energies. At each\\nstage, it alternates between optimizing vertex positions and refining mesh\\nconnectivity through the iterative process. The algorithm operates fully\\nautomatically and requires no parameter tuning. Evaluations on a variety of 3D\\nmodels demonstrate that WSVM consistently produces tetrahedral meshes of higher\\nquality, with fewer slivers and enhanced uniformity compared to existing\\nmethods. Check out further details at the project webpage:\\nhttps://kaixinyu-hub.github.io/WSVM.github.io.\",\"PeriodicalId\":501174,\"journal\":{\"name\":\"arXiv - CS - Graphics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-09-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Graphics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2409.05525\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.05525","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Weighted Squared Volume Minimization (WSVM) for Generating Uniform Tetrahedral Meshes
This paper presents a new algorithm, Weighted Squared Volume Minimization
(WSVM), for generating high-quality tetrahedral meshes from closed triangle
meshes. Drawing inspiration from the principle of minimal surfaces that
minimize squared surface area, WSVM employs a new energy function integrating
weighted squared volumes for tetrahedral elements. When minimized with constant
weights, this energy promotes uniform volumes among the tetrahedra. Adjusting
the weights to account for local geometry further achieves uniform dihedral
angles within the mesh. The algorithm begins with an initial tetrahedral mesh
generated via Delaunay tetrahedralization and proceeds by sequentially
minimizing volume-oriented and then dihedral angle-oriented energies. At each
stage, it alternates between optimizing vertex positions and refining mesh
connectivity through the iterative process. The algorithm operates fully
automatically and requires no parameter tuning. Evaluations on a variety of 3D
models demonstrate that WSVM consistently produces tetrahedral meshes of higher
quality, with fewer slivers and enhanced uniformity compared to existing
methods. Check out further details at the project webpage:
https://kaixinyu-hub.github.io/WSVM.github.io.