Casper DPM:串联感知动态投影映射到手上

Yotam Erel, Or Kozlovsky-Mordenfeld, Daisuke Iwai, Kosuke Sato, Amit H. Bermano
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引用次数: 0

摘要

我们介绍了一种将三维内容动态投射到人手上的技术,其感知运动到光子的延迟时间很短。由于人手具有关节化和可变形的特性,因此准确快速地计算人手的姿势和形状是一项极具挑战性的任务。我们将较慢的手部姿态三维粗略估计与高速二维校正步骤相结合,从而改善了投影与手部的对齐度,增加了投影面积,并减少了感知延迟。由于我们的方法利用了手部的全三维重建,因此可以应用任何任意纹理或合理的效果,这在以前是不可能实现的。我们进行了两项用户研究,以评估使用我们的方法的好处。结果表明,与直接投射三维姿态估计的渲染帧的天真方法相比,受试者对延迟伪影的敏感度更低,并且能更快更轻松地完成特定的相关任务。我们展示了几个新颖的使用案例和应用。
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Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands
We present a technique for dynamically projecting 3D content onto human hands with short perceived motion-to-photon latency. Computing the pose and shape of human hands accurately and quickly is a challenging task due to their articulated and deformable nature. We combine a slower 3D coarse estimation of the hand pose with high speed 2D correction steps which improve the alignment of the projection to the hands, increase the projected surface area, and reduce perceived latency. Since our approach leverages a full 3D reconstruction of the hands, any arbitrary texture or reasonably performant effect can be applied, which was not possible before. We conducted two user studies to assess the benefits of using our method. The results show subjects are less sensitive to latency artifacts and perform faster and with more ease a given associated task over the naive approach of directly projecting rendered frames from the 3D pose estimation. We demonstrate several novel use cases and applications.
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