Rubens Halbig Montanha, Giovana Nascimento Raupp, Ana Carolina Policarpo Schmitt, Victor Flávio de Andrade Araujo, Soraia Raupp Musse
{"title":"逼真虚拟人中的微观和宏观面部表情驱动动画","authors":"Rubens Halbig Montanha, Giovana Nascimento Raupp, Ana Carolina Policarpo Schmitt, Victor Flávio de Andrade Araujo, Soraia Raupp Musse","doi":"arxiv-2408.16110","DOIUrl":null,"url":null,"abstract":"Computer Graphics (CG) advancements have allowed the creation of more\nrealistic Virtual Humans (VH) through modern techniques for animating the VH\nbody and face, thereby affecting perception. From traditional methods,\nincluding blend shapes, to driven animations using facial and body tracking,\nthese advancements can potentially enhance the perception of comfort and\nrealism in relation to VHs. Previously, Psychology studied facial movements in\nhumans, with some works separating expressions into macro and micro\nexpressions. Also, some previous CG studies have analyzed how macro and micro\nexpressions are perceived, replicating psychology studies in VHs, encompassing\nstudies with realistic and cartoon VHs, and exploring different VH\ntechnologies. However, instead of using facial tracking animation methods,\nthese previous studies animated the VHs using blendshapes interpolation. To\nunderstand how the facial tracking technique alters the perception of VHs, this\npaper extends the study to macro and micro expressions, employing two datasets\nto transfer real facial expressions to VHs and analyze how their expressions\nare perceived. Our findings suggest that transferring facial expressions from\nreal actors to VHs significantly diminishes the accuracy of emotion perception\ncompared to VH facial animations created by artists.","PeriodicalId":501174,"journal":{"name":"arXiv - CS - Graphics","volume":"7 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Micro and macro facial expressions by driven animations in realistic Virtual Humans\",\"authors\":\"Rubens Halbig Montanha, Giovana Nascimento Raupp, Ana Carolina Policarpo Schmitt, Victor Flávio de Andrade Araujo, Soraia Raupp Musse\",\"doi\":\"arxiv-2408.16110\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computer Graphics (CG) advancements have allowed the creation of more\\nrealistic Virtual Humans (VH) through modern techniques for animating the VH\\nbody and face, thereby affecting perception. From traditional methods,\\nincluding blend shapes, to driven animations using facial and body tracking,\\nthese advancements can potentially enhance the perception of comfort and\\nrealism in relation to VHs. Previously, Psychology studied facial movements in\\nhumans, with some works separating expressions into macro and micro\\nexpressions. Also, some previous CG studies have analyzed how macro and micro\\nexpressions are perceived, replicating psychology studies in VHs, encompassing\\nstudies with realistic and cartoon VHs, and exploring different VH\\ntechnologies. However, instead of using facial tracking animation methods,\\nthese previous studies animated the VHs using blendshapes interpolation. To\\nunderstand how the facial tracking technique alters the perception of VHs, this\\npaper extends the study to macro and micro expressions, employing two datasets\\nto transfer real facial expressions to VHs and analyze how their expressions\\nare perceived. Our findings suggest that transferring facial expressions from\\nreal actors to VHs significantly diminishes the accuracy of emotion perception\\ncompared to VH facial animations created by artists.\",\"PeriodicalId\":501174,\"journal\":{\"name\":\"arXiv - CS - Graphics\",\"volume\":\"7 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-08-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Graphics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2408.16110\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2408.16110","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Micro and macro facial expressions by driven animations in realistic Virtual Humans
Computer Graphics (CG) advancements have allowed the creation of more
realistic Virtual Humans (VH) through modern techniques for animating the VH
body and face, thereby affecting perception. From traditional methods,
including blend shapes, to driven animations using facial and body tracking,
these advancements can potentially enhance the perception of comfort and
realism in relation to VHs. Previously, Psychology studied facial movements in
humans, with some works separating expressions into macro and micro
expressions. Also, some previous CG studies have analyzed how macro and micro
expressions are perceived, replicating psychology studies in VHs, encompassing
studies with realistic and cartoon VHs, and exploring different VH
technologies. However, instead of using facial tracking animation methods,
these previous studies animated the VHs using blendshapes interpolation. To
understand how the facial tracking technique alters the perception of VHs, this
paper extends the study to macro and micro expressions, employing two datasets
to transfer real facial expressions to VHs and analyze how their expressions
are perceived. Our findings suggest that transferring facial expressions from
real actors to VHs significantly diminishes the accuracy of emotion perception
compared to VH facial animations created by artists.