Fangfu Liu, Wenqiang Sun, Hanyang Wang, Yikai Wang, Haowen Sun, Junliang Ye, Jun Zhang, Yueqi Duan
{"title":"ReconX:利用视频扩散模型从稀疏视图重建任何场景","authors":"Fangfu Liu, Wenqiang Sun, Hanyang Wang, Yikai Wang, Haowen Sun, Junliang Ye, Jun Zhang, Yueqi Duan","doi":"arxiv-2408.16767","DOIUrl":null,"url":null,"abstract":"Advancements in 3D scene reconstruction have transformed 2D images from the\nreal world into 3D models, producing realistic 3D results from hundreds of\ninput photos. Despite great success in dense-view reconstruction scenarios,\nrendering a detailed scene from insufficient captured views is still an\nill-posed optimization problem, often resulting in artifacts and distortions in\nunseen areas. In this paper, we propose ReconX, a novel 3D scene reconstruction\nparadigm that reframes the ambiguous reconstruction challenge as a temporal\ngeneration task. The key insight is to unleash the strong generative prior of\nlarge pre-trained video diffusion models for sparse-view reconstruction.\nHowever, 3D view consistency struggles to be accurately preserved in directly\ngenerated video frames from pre-trained models. To address this, given limited\ninput views, the proposed ReconX first constructs a global point cloud and\nencodes it into a contextual space as the 3D structure condition. Guided by the\ncondition, the video diffusion model then synthesizes video frames that are\nboth detail-preserved and exhibit a high degree of 3D consistency, ensuring the\ncoherence of the scene from various perspectives. Finally, we recover the 3D\nscene from the generated video through a confidence-aware 3D Gaussian Splatting\noptimization scheme. Extensive experiments on various real-world datasets show\nthe superiority of our ReconX over state-of-the-art methods in terms of quality\nand generalizability.","PeriodicalId":501174,"journal":{"name":"arXiv - CS - Graphics","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model\",\"authors\":\"Fangfu Liu, Wenqiang Sun, Hanyang Wang, Yikai Wang, Haowen Sun, Junliang Ye, Jun Zhang, Yueqi Duan\",\"doi\":\"arxiv-2408.16767\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Advancements in 3D scene reconstruction have transformed 2D images from the\\nreal world into 3D models, producing realistic 3D results from hundreds of\\ninput photos. Despite great success in dense-view reconstruction scenarios,\\nrendering a detailed scene from insufficient captured views is still an\\nill-posed optimization problem, often resulting in artifacts and distortions in\\nunseen areas. In this paper, we propose ReconX, a novel 3D scene reconstruction\\nparadigm that reframes the ambiguous reconstruction challenge as a temporal\\ngeneration task. The key insight is to unleash the strong generative prior of\\nlarge pre-trained video diffusion models for sparse-view reconstruction.\\nHowever, 3D view consistency struggles to be accurately preserved in directly\\ngenerated video frames from pre-trained models. To address this, given limited\\ninput views, the proposed ReconX first constructs a global point cloud and\\nencodes it into a contextual space as the 3D structure condition. Guided by the\\ncondition, the video diffusion model then synthesizes video frames that are\\nboth detail-preserved and exhibit a high degree of 3D consistency, ensuring the\\ncoherence of the scene from various perspectives. Finally, we recover the 3D\\nscene from the generated video through a confidence-aware 3D Gaussian Splatting\\noptimization scheme. Extensive experiments on various real-world datasets show\\nthe superiority of our ReconX over state-of-the-art methods in terms of quality\\nand generalizability.\",\"PeriodicalId\":501174,\"journal\":{\"name\":\"arXiv - CS - Graphics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-08-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Graphics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2408.16767\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2408.16767","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
Advancements in 3D scene reconstruction have transformed 2D images from the
real world into 3D models, producing realistic 3D results from hundreds of
input photos. Despite great success in dense-view reconstruction scenarios,
rendering a detailed scene from insufficient captured views is still an
ill-posed optimization problem, often resulting in artifacts and distortions in
unseen areas. In this paper, we propose ReconX, a novel 3D scene reconstruction
paradigm that reframes the ambiguous reconstruction challenge as a temporal
generation task. The key insight is to unleash the strong generative prior of
large pre-trained video diffusion models for sparse-view reconstruction.
However, 3D view consistency struggles to be accurately preserved in directly
generated video frames from pre-trained models. To address this, given limited
input views, the proposed ReconX first constructs a global point cloud and
encodes it into a contextual space as the 3D structure condition. Guided by the
condition, the video diffusion model then synthesizes video frames that are
both detail-preserved and exhibit a high degree of 3D consistency, ensuring the
coherence of the scene from various perspectives. Finally, we recover the 3D
scene from the generated video through a confidence-aware 3D Gaussian Splatting
optimization scheme. Extensive experiments on various real-world datasets show
the superiority of our ReconX over state-of-the-art methods in terms of quality
and generalizability.