G-Style:风格化高斯溅射

Áron Samuel Kovács, Pedro Hermosilla, Renata G. Raidou
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引用次数: 0

摘要

我们介绍了 G-Style,这是一种新颖的算法,旨在将动画风格转移到使用高斯拼接技术表示的三维场景上。与其他基于神经辐射场的方法相比,高斯泼溅法是一种功能强大的三维表示法,可用于新颖的视图合成,它提供了快速的场景渲染和用户对场景的控制。最近的预发表论文证明,高斯拼接场景的风格可以使用图像示例进行修改。然而,由于场景几何形状在风格化过程中保持固定,目前的解决方案无法产生令人满意的结果。我们的算法旨在通过三步流程解决这些局限性:在预处理步骤中,我们去除投影面积较大或形状高度拉长的不良高斯。随后,我们将精心设计的几种损失结合起来,以保留图像中不同尺度的样式,同时尽可能保持原始场景内容的完整性。在风格化过程中,按照高斯拼接的原始设计,我们通过跟踪风格化颜色的梯度,在场景中需要额外细节的地方分割高斯。我们的实验证明,G-Style 能在几分钟内生成高质量的风格化效果,在定性和定量方面都优于现有方法。
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G-Style: Stylized Gaussian Splatting
We introduce G-Style, a novel algorithm designed to transfer the style of an image onto a 3D scene represented using Gaussian Splatting. Gaussian Splatting is a powerful 3D representation for novel view synthesis, as -- compared to other approaches based on Neural Radiance Fields -- it provides fast scene renderings and user control over the scene. Recent pre-prints have demonstrated that the style of Gaussian Splatting scenes can be modified using an image exemplar. However, since the scene geometry remains fixed during the stylization process, current solutions fall short of producing satisfactory results. Our algorithm aims to address these limitations by following a three-step process: In a pre-processing step, we remove undesirable Gaussians with large projection areas or highly elongated shapes. Subsequently, we combine several losses carefully designed to preserve different scales of the style in the image, while maintaining as much as possible the integrity of the original scene content. During the stylization process and following the original design of Gaussian Splatting, we split Gaussians where additional detail is necessary within our scene by tracking the gradient of the stylized color. Our experiments demonstrate that G-Style generates high-quality stylizations within just a few minutes, outperforming existing methods both qualitatively and quantitatively.
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