DynaSurfGS:基于平面高斯拼接的动态曲面重构

Weiwei Cai, Weicai Ye, Peng Ye, Tong He, Tao Chen
{"title":"DynaSurfGS:基于平面高斯拼接的动态曲面重构","authors":"Weiwei Cai, Weicai Ye, Peng Ye, Tong He, Tao Chen","doi":"arxiv-2408.13972","DOIUrl":null,"url":null,"abstract":"Dynamic scene reconstruction has garnered significant attention in recent\nyears due to its capabilities in high-quality and real-time rendering. Among\nvarious methodologies, constructing a 4D spatial-temporal representation, such\nas 4D-GS, has gained popularity for its high-quality rendered images. However,\nthese methods often produce suboptimal surfaces, as the discrete 3D Gaussian\npoint clouds fail to align with the object's surface precisely. To address this\nproblem, we propose DynaSurfGS to achieve both photorealistic rendering and\nhigh-fidelity surface reconstruction of dynamic scenarios. Specifically, the\nDynaSurfGS framework first incorporates Gaussian features from 4D neural voxels\nwith the planar-based Gaussian Splatting to facilitate precise surface\nreconstruction. It leverages normal regularization to enforce the smoothness of\nthe surface of dynamic objects. It also incorporates the as-rigid-as-possible\n(ARAP) constraint to maintain the approximate rigidity of local neighborhoods\nof 3D Gaussians between timesteps and ensure that adjacent 3D Gaussians remain\nclosely aligned throughout. Extensive experiments demonstrate that DynaSurfGS\nsurpasses state-of-the-art methods in both high-fidelity surface reconstruction\nand photorealistic rendering.","PeriodicalId":501174,"journal":{"name":"arXiv - CS - Graphics","volume":"30 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting\",\"authors\":\"Weiwei Cai, Weicai Ye, Peng Ye, Tong He, Tao Chen\",\"doi\":\"arxiv-2408.13972\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Dynamic scene reconstruction has garnered significant attention in recent\\nyears due to its capabilities in high-quality and real-time rendering. Among\\nvarious methodologies, constructing a 4D spatial-temporal representation, such\\nas 4D-GS, has gained popularity for its high-quality rendered images. However,\\nthese methods often produce suboptimal surfaces, as the discrete 3D Gaussian\\npoint clouds fail to align with the object's surface precisely. To address this\\nproblem, we propose DynaSurfGS to achieve both photorealistic rendering and\\nhigh-fidelity surface reconstruction of dynamic scenarios. Specifically, the\\nDynaSurfGS framework first incorporates Gaussian features from 4D neural voxels\\nwith the planar-based Gaussian Splatting to facilitate precise surface\\nreconstruction. It leverages normal regularization to enforce the smoothness of\\nthe surface of dynamic objects. It also incorporates the as-rigid-as-possible\\n(ARAP) constraint to maintain the approximate rigidity of local neighborhoods\\nof 3D Gaussians between timesteps and ensure that adjacent 3D Gaussians remain\\nclosely aligned throughout. Extensive experiments demonstrate that DynaSurfGS\\nsurpasses state-of-the-art methods in both high-fidelity surface reconstruction\\nand photorealistic rendering.\",\"PeriodicalId\":501174,\"journal\":{\"name\":\"arXiv - CS - Graphics\",\"volume\":\"30 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-08-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Graphics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2408.13972\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2408.13972","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

近年来,动态场景重建因其高质量和实时渲染的能力而备受关注。在各种方法中,构建 4D 时空表示(如 4D-GS)因其高质量的渲染图像而广受欢迎。然而,由于离散的三维高斯点云无法与物体表面精确对齐,这些方法通常会产生次优表面。为了解决这个问题,我们提出了 DynaSurfGS,以实现动态场景的逼真渲染和高保真表面重建。具体来说,DynaSurfGS 框架首先将四维神经体素的高斯特征与基于平面的高斯拼接相结合,以促进精确的表面重建。它利用法线正则化来增强动态物体表面的平滑度。它还结合了尽可能刚性(ARAP)约束,以保持三维高斯局部邻域在不同时间步之间的近似刚性,并确保相邻的三维高斯始终保持紧密对齐。大量实验证明,DynaSurfGS 在高保真表面重建和逼真渲染方面都超越了最先进的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting
Dynamic scene reconstruction has garnered significant attention in recent years due to its capabilities in high-quality and real-time rendering. Among various methodologies, constructing a 4D spatial-temporal representation, such as 4D-GS, has gained popularity for its high-quality rendered images. However, these methods often produce suboptimal surfaces, as the discrete 3D Gaussian point clouds fail to align with the object's surface precisely. To address this problem, we propose DynaSurfGS to achieve both photorealistic rendering and high-fidelity surface reconstruction of dynamic scenarios. Specifically, the DynaSurfGS framework first incorporates Gaussian features from 4D neural voxels with the planar-based Gaussian Splatting to facilitate precise surface reconstruction. It leverages normal regularization to enforce the smoothness of the surface of dynamic objects. It also incorporates the as-rigid-as-possible (ARAP) constraint to maintain the approximate rigidity of local neighborhoods of 3D Gaussians between timesteps and ensure that adjacent 3D Gaussians remain closely aligned throughout. Extensive experiments demonstrate that DynaSurfGS surpasses state-of-the-art methods in both high-fidelity surface reconstruction and photorealistic rendering.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations A Missing Data Imputation GAN for Character Sprite Generation Visualizing Temporal Topic Embeddings with a Compass Playground v3: Improving Text-to-Image Alignment with Deep-Fusion Large Language Models Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1