端到端表面优化,实现光控制

Yuou Sun, Bailin Deng, Juyong Zhang
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摘要

设计一个自由曲面来反射或折射光线以实现目标分布是一个具有挑战性的逆问题。在本文中,我们提出了一种针对光学表面网格的端到端优化策略。我们的方案利用了一种新颖的可微分渲染模型,并直接由结果光分布与目标分布之间的差异驱动。为了解决局部最小值问题,我们在当前网格和目标分布之间提出了一个基于面的优化传输问题,从而有效地对表面形状进行大幅改变。最优传输更新与渲染引导优化相结合,产生了与目标图像非常相似的光学表面设计,而优化中的制造约束有助于确保渲染模型与最终物理结果之间的一致性。我们使用模拟渲染和物理原型在各种目标图像上演示了我们算法的有效性。
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End-to-end Surface Optimization for Light Control
Designing a freeform surface to reflect or refract light to achieve a target distribution is a challenging inverse problem. In this paper, we propose an end-to-end optimization strategy for an optical surface mesh. Our formulation leverages a novel differentiable rendering model, and is directly driven by the difference between the resulting light distribution and the target distribution. We also enforce geometric constraints related to fabrication requirements, to facilitate CNC milling and polishing of the designed surface. To address the issue of local minima, we formulate a face-based optimal transport problem between the current mesh and the target distribution, which makes effective large changes to the surface shape. The combination of our optimal transport update and rendering-guided optimization produces an optical surface design with a resulting image closely resembling the target, while the fabrication constraints in our optimization help to ensure consistency between the rendering model and the final physical results. The effectiveness of our algorithm is demonstrated on a variety of target images using both simulated rendering and physical prototypes.
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