{"title":"音乐视觉语言中带有数据路径的有限状态机","authors":"Tiago Fernandes Tavares, José Eduardo Fornari","doi":"10.1162/comj_a_00688","DOIUrl":null,"url":null,"abstract":"Some music-domain visual programming languages (VPLs) have been shown to be Turing complete. The common lack of built-in flow control structures can obstruct using VPLs to implement general-purpose algorithms, however, which harms the direct use of algorithms and algorithm theory in art-creation processes using VPLs. In this article, we show how to systematically implement general-purpose algorithms in music-domain visual languages by using the computation model known as a finite state machine with data path. The results expose a finite state machine and a set of internal state variables that traverse paths whose speed can be controlled using metronome ticks and whose path depends on the initial conditions of the algorithm. These elements can be further mapped to music elements according to the musician's intentions. We demonstrate this technique by implementing Euclid's greatest common divisor algorithm and using it to control high-level music elements in an implementation of Terry Riley's In C, and to control audio synthesis parameters in a frequency-modulator synthesizer.","PeriodicalId":50639,"journal":{"name":"Computer Music Journal","volume":"60 1","pages":""},"PeriodicalIF":0.4000,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Finite State Machines with Data Paths in Visual Languages for Music\",\"authors\":\"Tiago Fernandes Tavares, José Eduardo Fornari\",\"doi\":\"10.1162/comj_a_00688\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Some music-domain visual programming languages (VPLs) have been shown to be Turing complete. The common lack of built-in flow control structures can obstruct using VPLs to implement general-purpose algorithms, however, which harms the direct use of algorithms and algorithm theory in art-creation processes using VPLs. In this article, we show how to systematically implement general-purpose algorithms in music-domain visual languages by using the computation model known as a finite state machine with data path. The results expose a finite state machine and a set of internal state variables that traverse paths whose speed can be controlled using metronome ticks and whose path depends on the initial conditions of the algorithm. These elements can be further mapped to music elements according to the musician's intentions. We demonstrate this technique by implementing Euclid's greatest common divisor algorithm and using it to control high-level music elements in an implementation of Terry Riley's In C, and to control audio synthesis parameters in a frequency-modulator synthesizer.\",\"PeriodicalId\":50639,\"journal\":{\"name\":\"Computer Music Journal\",\"volume\":\"60 1\",\"pages\":\"\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2024-09-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Music Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1162/comj_a_00688\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Music Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1162/comj_a_00688","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Finite State Machines with Data Paths in Visual Languages for Music
Some music-domain visual programming languages (VPLs) have been shown to be Turing complete. The common lack of built-in flow control structures can obstruct using VPLs to implement general-purpose algorithms, however, which harms the direct use of algorithms and algorithm theory in art-creation processes using VPLs. In this article, we show how to systematically implement general-purpose algorithms in music-domain visual languages by using the computation model known as a finite state machine with data path. The results expose a finite state machine and a set of internal state variables that traverse paths whose speed can be controlled using metronome ticks and whose path depends on the initial conditions of the algorithm. These elements can be further mapped to music elements according to the musician's intentions. We demonstrate this technique by implementing Euclid's greatest common divisor algorithm and using it to control high-level music elements in an implementation of Terry Riley's In C, and to control audio synthesis parameters in a frequency-modulator synthesizer.
期刊介绍:
Computer Music Journal is published quarterly with an annual sound and video anthology containing curated music¹. For four decades, it has been the leading publication about computer music, concentrating fully on digital sound technology and all musical applications of computers. This makes it an essential resource for musicians, composers, scientists, engineers, computer enthusiasts, and anyone exploring the wonders of computer-generated sound.
Edited by experts in the field and featuring an international advisory board of eminent computer musicians, issues typically include:
In-depth articles on cutting-edge research and developments in technology, methods, and aesthetics of computer music
Reports on products of interest, such as new audio and MIDI software and hardware
Interviews with leading composers of computer music
Announcements of and reports on conferences and courses in the United States and abroad
Publication, event, and recording reviews
Tutorials, letters, and editorials
Numerous graphics, photographs, scores, algorithms, and other illustrations.