Esteban Gutiérrez, Christopher Haworth, Rodrigo F. Cádiz
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引用次数: 0
摘要
四次方差音属于感知现象的一种,它是听觉系统的神经力学对声音的特定物理特性做出反应时产生的。长期以来,声音艺术家、即兴演奏家和计算机音乐家一直将其作为 "幽灵 "或 "幻影 "音调使用,而在本文中,我们将讨论一个全新的话题:如何创建二次差分音谱(QDTS),在其中指定目标基音和谐波泛音系列,并合成唤起它所需的复合音调。我们提出了一种数值算法,用于解决如何为目标振幅分布合成 QDTS 的问题。该算法旨在为任意数量的目标谐波找到与所需频谱尽可能匹配的解决方案。使用不同参数设置和目标分布进行的实验结果表明,该算法在大多数情况下都很有效,至少 99% 的情况可以实时求解。我们还介绍了视觉编程语言 Max 的外部对象。我们讨论了使用该外部对象在音乐和感知方面的考虑因素,并描述了一系列音频示例,展示了不同情况下 QDTS 的合成。正如我们所展示的,该方法能以惊人的效率将 QDTS 与特定的乐器音色相匹配。此外,我们还讨论了作曲家 Marcin Pietruszewski 利用 QDTS 合成技术创作的音乐作品。
Generating Sonic Phantoms with Quadratic Difference Tone Spectrum Synthesis
Quadratic difference tones belong to a family of perceptual phenomena that arise from the neuromechanics of the auditory system in response to particular physical properties of sound. Long deployed as “ghost” or “phantom” tones by sound artists, improvisers, and computer musicians, in this article we address an entirely new topic: How to create a quadratic difference tone spectrum (QDTS) in which a target fundamental and harmonic overtone series are specified and in which the complex tone necessary to evoke it is synthesized. We propose a numerical algorithm that solves the problem of how to synthesize a QDTS for a target distribution of amplitudes. The algorithm aims to find a solution that matches the desired spectrum as closely as possible for an arbitrary number of target harmonics. Results from experiments using different parameter settings and target distributions show that the algorithm is effective in the majority of cases, with at least 99% of the cases being solvable in real time. An external object for the visual programming language Max is described. We discuss musical and perceptual considerations for using the external, and we describe a range of audio examples that demonstrate the synthesis of QDTSs across different cases. As we show, the method makes possible the matching of QDTSs to particular instrumental timbres with surprising efficiency. Also included is a discussion of a musical work by composer Marcin Pietruszewski that makes use of QDTS synthesis.
期刊介绍:
Computer Music Journal is published quarterly with an annual sound and video anthology containing curated music¹. For four decades, it has been the leading publication about computer music, concentrating fully on digital sound technology and all musical applications of computers. This makes it an essential resource for musicians, composers, scientists, engineers, computer enthusiasts, and anyone exploring the wonders of computer-generated sound.
Edited by experts in the field and featuring an international advisory board of eminent computer musicians, issues typically include:
In-depth articles on cutting-edge research and developments in technology, methods, and aesthetics of computer music
Reports on products of interest, such as new audio and MIDI software and hardware
Interviews with leading composers of computer music
Announcements of and reports on conferences and courses in the United States and abroad
Publication, event, and recording reviews
Tutorials, letters, and editorials
Numerous graphics, photographs, scores, algorithms, and other illustrations.