{"title":"鲁迪克实践。现象学视角","authors":"Emilio Vicuña","doi":"10.1007/s10743-024-09346-y","DOIUrl":null,"url":null,"abstract":"<p>In this article I will use Husserlian tools in order to elaborate a phenomenology of ludic experience. Following Fink, my aim here is to present what Husserl could have elaborated in a more systematic manner concerning the specificity of what he calls the ludic praxis (<i>Spielpraxis</i>) and the ludic construct (<i>Spielgebilde</i>). Firstly, I analyze the temporality of ludic experience. Play has a dilative temporal structure: it involves a momentary captivation in the present and a momentary suspension of the architectonic goals of the agent. Secondly, play has its own artifacts. I begin by analyzing what I call the impermanent construct, i.e., the object whose elaboration is motivated by a self-referential interest of the poietic subject. Thirdly, play does not only erect singular entities, but also ludic worlds as a whole. My objective is to scrutinize the mode of being of these normative spaces. I conclude with a description of the ludic object par excellence, namely the toy (<i>Spielzeug</i>).</p>","PeriodicalId":0,"journal":{"name":"","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The ludic praxis. Phenomenological perspectives\",\"authors\":\"Emilio Vicuña\",\"doi\":\"10.1007/s10743-024-09346-y\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>In this article I will use Husserlian tools in order to elaborate a phenomenology of ludic experience. Following Fink, my aim here is to present what Husserl could have elaborated in a more systematic manner concerning the specificity of what he calls the ludic praxis (<i>Spielpraxis</i>) and the ludic construct (<i>Spielgebilde</i>). Firstly, I analyze the temporality of ludic experience. Play has a dilative temporal structure: it involves a momentary captivation in the present and a momentary suspension of the architectonic goals of the agent. Secondly, play has its own artifacts. I begin by analyzing what I call the impermanent construct, i.e., the object whose elaboration is motivated by a self-referential interest of the poietic subject. Thirdly, play does not only erect singular entities, but also ludic worlds as a whole. My objective is to scrutinize the mode of being of these normative spaces. I conclude with a description of the ludic object par excellence, namely the toy (<i>Spielzeug</i>).</p>\",\"PeriodicalId\":0,\"journal\":{\"name\":\"\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0,\"publicationDate\":\"2024-08-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1007/s10743-024-09346-y\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s10743-024-09346-y","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this article I will use Husserlian tools in order to elaborate a phenomenology of ludic experience. Following Fink, my aim here is to present what Husserl could have elaborated in a more systematic manner concerning the specificity of what he calls the ludic praxis (Spielpraxis) and the ludic construct (Spielgebilde). Firstly, I analyze the temporality of ludic experience. Play has a dilative temporal structure: it involves a momentary captivation in the present and a momentary suspension of the architectonic goals of the agent. Secondly, play has its own artifacts. I begin by analyzing what I call the impermanent construct, i.e., the object whose elaboration is motivated by a self-referential interest of the poietic subject. Thirdly, play does not only erect singular entities, but also ludic worlds as a whole. My objective is to scrutinize the mode of being of these normative spaces. I conclude with a description of the ludic object par excellence, namely the toy (Spielzeug).