通过材料校准在虚幻引擎中执行逼真的地震模拟

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-09-24 DOI:10.1016/j.cag.2024.104091
Yitong Sun , Hanchun Wang , Zhejun Zhang , Cyriel Diels , Ali Asadipour
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引用次数: 0

摘要

地震对社会和经济产生了重大影响,凸显了对有效搜救战略的需求。随着人工智能和机器人技术越来越多地支持这些工作,对用于培训的高保真实时模拟环境的需求也变得越来越迫切。地震模拟可视为一个复杂的系统。传统的模拟方法主要侧重于计算单个建筑物或简化建筑群的复杂因素,往往无法为城市环境提供逼真的视觉效果和实时的结构损坏评估。为了弥补这一不足,我们基于虚幻引擎中的混沌物理系统,引入了一个实时、高视觉保真度的地震模拟平台,专门用于模拟对城市建筑的破坏。最初,我们使用遗传算法,根据真实世界的测试标准,将来自 Ansys 的材料模拟参数校准到虚幻引擎的断裂系统中。这种校准确保了两个系统结果的相似性,同时实现了实时功能。此外,通过整合真实的地震波形数据,我们提高了模拟的真实性,确保其准确反映历史事件。所有功能都集成在一个可视化用户界面中,实现了零代码操作,这为跨学科用户的测试和进一步开发提供了便利。我们通过三个基于人工智能的任务来验证该平台的有效性:相似性检测、路径规划和图像分割。本文以我们在 IMET 2023 上展示的初步地震模拟研究为基础,进行了重大改进,包括改进材料校准工作流程和绑定建筑地基的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Executing realistic earthquake simulations in unreal engine with material calibration
Earthquakes significantly impact societies and economies, underscoring the need for effective search and rescue strategies. As AI and robotics increasingly support these efforts, the demand for high-fidelity, real-time simulation environments for training has become pressing. Earthquake simulation can be considered as a complex system. Traditional simulation methods, which primarily focus on computing intricate factors for single buildings or simplified architectural agglomerations, often fall short in providing realistic visuals and real-time structural damage assessments for urban environments. To address this deficiency, we introduce a real-time, high visual fidelity earthquake simulation platform based on the Chaos Physics System in Unreal Engine, specifically designed to simulate the damage to urban buildings. Initially, we use a genetic algorithm to calibrate material simulation parameters from Ansys into the Unreal Engine’s fracture system, based on real-world test standards. This alignment ensures the similarity of results between the two systems while achieving real-time capabilities. Additionally, by integrating real earthquake waveform data, we improve the simulation’s authenticity, ensuring it accurately reflects historical events. All functionalities are integrated into a visual user interface, enabling zero-code operation, which facilitates testing and further development by cross-disciplinary users. We verify the platform’s effectiveness through three AI-based tasks: similarity detection, path planning, and image segmentation. This paper builds upon the preliminary earthquake simulation study we presented at IMET 2023, with significant enhancements, including improvements to the material calibration workflow and the method for binding building foundations.
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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