{"title":"考察声景和景观研究中 VR 实验的生态有效性","authors":"Yichun Lu, Siu-Kit Lau","doi":"10.1016/j.chb.2024.108462","DOIUrl":null,"url":null,"abstract":"<div><div>With the widespread adoption of Virtual Reality (VR) technology, researchers increasingly employ VR-based laboratory experiments to recreate intricate audio-visual environments and gather subjective data on environmental perceptions. However, critics often question the generalizability of findings from such experiments to real-world settings. To address this concern, this study investigated the ecological validity—i.e., the extent to which laboratory data reflects real-world perception—of VR experiments in soundscape and landscape research. This present study employed a three-step experimental method, including a series of comparison experiments, to investigate the influence of auralization, visualization, and human-computer interaction (HCI) on ecological validity. Regarding auralization method, results indicated that an adjustment of −8 dB would optimize the ecological validity. Besides, ambisonics and synthesis had significantly higher ecological validity than monoaural, while ambisonics and synthesis have their own merits. For visualization factors, 3D video showed a higher level of verisimilitude, but modelling also showed the potential, especially paired with ambisonics audio. Additionally, virtual walking significantly enhanced ecological validity as an HCI factor. Lastly, descriptors were proposed to measure the ecological validity using verisimilitude and veridicality approaches.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108462"},"PeriodicalIF":9.0000,"publicationDate":"2024-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Examining the ecological validity of VR experiments in soundscape and landscape research\",\"authors\":\"Yichun Lu, Siu-Kit Lau\",\"doi\":\"10.1016/j.chb.2024.108462\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>With the widespread adoption of Virtual Reality (VR) technology, researchers increasingly employ VR-based laboratory experiments to recreate intricate audio-visual environments and gather subjective data on environmental perceptions. However, critics often question the generalizability of findings from such experiments to real-world settings. To address this concern, this study investigated the ecological validity—i.e., the extent to which laboratory data reflects real-world perception—of VR experiments in soundscape and landscape research. This present study employed a three-step experimental method, including a series of comparison experiments, to investigate the influence of auralization, visualization, and human-computer interaction (HCI) on ecological validity. Regarding auralization method, results indicated that an adjustment of −8 dB would optimize the ecological validity. Besides, ambisonics and synthesis had significantly higher ecological validity than monoaural, while ambisonics and synthesis have their own merits. For visualization factors, 3D video showed a higher level of verisimilitude, but modelling also showed the potential, especially paired with ambisonics audio. Additionally, virtual walking significantly enhanced ecological validity as an HCI factor. Lastly, descriptors were proposed to measure the ecological validity using verisimilitude and veridicality approaches.</div></div>\",\"PeriodicalId\":48471,\"journal\":{\"name\":\"Computers in Human Behavior\",\"volume\":\"162 \",\"pages\":\"Article 108462\"},\"PeriodicalIF\":9.0000,\"publicationDate\":\"2024-09-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in Human Behavior\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0747563224003303\",\"RegionNum\":1,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563224003303","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
Examining the ecological validity of VR experiments in soundscape and landscape research
With the widespread adoption of Virtual Reality (VR) technology, researchers increasingly employ VR-based laboratory experiments to recreate intricate audio-visual environments and gather subjective data on environmental perceptions. However, critics often question the generalizability of findings from such experiments to real-world settings. To address this concern, this study investigated the ecological validity—i.e., the extent to which laboratory data reflects real-world perception—of VR experiments in soundscape and landscape research. This present study employed a three-step experimental method, including a series of comparison experiments, to investigate the influence of auralization, visualization, and human-computer interaction (HCI) on ecological validity. Regarding auralization method, results indicated that an adjustment of −8 dB would optimize the ecological validity. Besides, ambisonics and synthesis had significantly higher ecological validity than monoaural, while ambisonics and synthesis have their own merits. For visualization factors, 3D video showed a higher level of verisimilitude, but modelling also showed the potential, especially paired with ambisonics audio. Additionally, virtual walking significantly enhanced ecological validity as an HCI factor. Lastly, descriptors were proposed to measure the ecological validity using verisimilitude and veridicality approaches.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.