通过自适应优先体验重放改进探索与开发之间的权衡

IF 5.5 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Neurocomputing Pub Date : 2024-11-09 DOI:10.1016/j.neucom.2024.128836
Hossein Hassani, Soodeh Nikan, Abdallah Shami
{"title":"通过自适应优先体验重放改进探索与开发之间的权衡","authors":"Hossein Hassani,&nbsp;Soodeh Nikan,&nbsp;Abdallah Shami","doi":"10.1016/j.neucom.2024.128836","DOIUrl":null,"url":null,"abstract":"<div><div>Experience replay is an indispensable part of deep reinforcement learning algorithms that enables the agent to revisit and reuse its past and recent experiences to update the network parameters. In many baseline off-policy algorithms, such as deep Q-networks (DQN), transitions in the replay buffer are typically sampled uniformly. This uniform sampling is not optimal for accelerating the agent’s training towards learning the optimal policy. A more selective and prioritized approach to experience sampling can yield improved learning efficiency and performance. In this regard, this work is devoted to the design of a novel prioritizing strategy to adaptively adjust the sampling probabilities of stored transitions in the replay buffer. Unlike existing sampling methods, the proposed algorithm takes into consideration the exploration–exploitation trade-off (EET) to rank transitions, which is of utmost importance in learning an optimal policy. Specifically, this approach utilizes temporal difference and Bellman errors as criteria for sampling priorities. To maintain balance in EET throughout training, the weights associated with both criteria are dynamically adjusted when constructing the sampling priorities. Additionally, any bias introduced by this sample prioritization is mitigated through assigning importance-sampling weight to each transition in the buffer. The efficacy of this prioritization scheme is assessed through training the DQN algorithm across various OpenAI Gym environments. The results obtained underscore the significance and superiority of our proposed algorithm over state-of-the-art methods. This is evidenced by its accelerated learning pace, greater cumulative reward, and higher success rate.</div></div>","PeriodicalId":19268,"journal":{"name":"Neurocomputing","volume":"614 ","pages":"Article 128836"},"PeriodicalIF":5.5000,"publicationDate":"2024-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Improved exploration–exploitation trade-off through adaptive prioritized experience replay\",\"authors\":\"Hossein Hassani,&nbsp;Soodeh Nikan,&nbsp;Abdallah Shami\",\"doi\":\"10.1016/j.neucom.2024.128836\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Experience replay is an indispensable part of deep reinforcement learning algorithms that enables the agent to revisit and reuse its past and recent experiences to update the network parameters. In many baseline off-policy algorithms, such as deep Q-networks (DQN), transitions in the replay buffer are typically sampled uniformly. This uniform sampling is not optimal for accelerating the agent’s training towards learning the optimal policy. A more selective and prioritized approach to experience sampling can yield improved learning efficiency and performance. In this regard, this work is devoted to the design of a novel prioritizing strategy to adaptively adjust the sampling probabilities of stored transitions in the replay buffer. Unlike existing sampling methods, the proposed algorithm takes into consideration the exploration–exploitation trade-off (EET) to rank transitions, which is of utmost importance in learning an optimal policy. Specifically, this approach utilizes temporal difference and Bellman errors as criteria for sampling priorities. To maintain balance in EET throughout training, the weights associated with both criteria are dynamically adjusted when constructing the sampling priorities. Additionally, any bias introduced by this sample prioritization is mitigated through assigning importance-sampling weight to each transition in the buffer. The efficacy of this prioritization scheme is assessed through training the DQN algorithm across various OpenAI Gym environments. The results obtained underscore the significance and superiority of our proposed algorithm over state-of-the-art methods. This is evidenced by its accelerated learning pace, greater cumulative reward, and higher success rate.</div></div>\",\"PeriodicalId\":19268,\"journal\":{\"name\":\"Neurocomputing\",\"volume\":\"614 \",\"pages\":\"Article 128836\"},\"PeriodicalIF\":5.5000,\"publicationDate\":\"2024-11-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Neurocomputing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0925231224016072\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Neurocomputing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0925231224016072","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0

摘要

经验回放是深度强化学习算法中不可或缺的一部分,它能让代理重温并重复使用其过去和最近的经验来更新网络参数。在许多基线非策略算法(如深度 Q 网络(DQN))中,回放缓冲区中的过渡通常是均匀采样的。这种均匀采样对于加速代理学习最优策略的训练效果并不理想。更有选择性和优先级的经验采样方法可以提高学习效率和性能。为此,这项工作致力于设计一种新颖的优先策略,以适应性地调整重放缓冲区中存储的过渡的采样概率。与现有的采样方法不同,所提出的算法考虑了探索-开发权衡(EET)来对过渡进行排序,这对学习最优策略至关重要。具体来说,这种方法利用时间差和贝尔曼误差作为采样优先级的标准。为了在整个训练过程中保持 EET 的平衡,在构建采样优先级时会动态调整与这两个标准相关的权重。此外,通过为缓冲区中的每个过渡分配重要性采样权重,还可减轻这种采样优先级带来的偏差。通过在各种 OpenAI Gym 环境中训练 DQN 算法,评估了这种优先级方案的功效。结果表明,与最先进的方法相比,我们提出的算法具有重要意义和优越性。这可以从其加快的学习速度、更大的累积奖励和更高的成功率中得到证明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Improved exploration–exploitation trade-off through adaptive prioritized experience replay
Experience replay is an indispensable part of deep reinforcement learning algorithms that enables the agent to revisit and reuse its past and recent experiences to update the network parameters. In many baseline off-policy algorithms, such as deep Q-networks (DQN), transitions in the replay buffer are typically sampled uniformly. This uniform sampling is not optimal for accelerating the agent’s training towards learning the optimal policy. A more selective and prioritized approach to experience sampling can yield improved learning efficiency and performance. In this regard, this work is devoted to the design of a novel prioritizing strategy to adaptively adjust the sampling probabilities of stored transitions in the replay buffer. Unlike existing sampling methods, the proposed algorithm takes into consideration the exploration–exploitation trade-off (EET) to rank transitions, which is of utmost importance in learning an optimal policy. Specifically, this approach utilizes temporal difference and Bellman errors as criteria for sampling priorities. To maintain balance in EET throughout training, the weights associated with both criteria are dynamically adjusted when constructing the sampling priorities. Additionally, any bias introduced by this sample prioritization is mitigated through assigning importance-sampling weight to each transition in the buffer. The efficacy of this prioritization scheme is assessed through training the DQN algorithm across various OpenAI Gym environments. The results obtained underscore the significance and superiority of our proposed algorithm over state-of-the-art methods. This is evidenced by its accelerated learning pace, greater cumulative reward, and higher success rate.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Neurocomputing
Neurocomputing 工程技术-计算机:人工智能
CiteScore
13.10
自引率
10.00%
发文量
1382
审稿时长
70 days
期刊介绍: Neurocomputing publishes articles describing recent fundamental contributions in the field of neurocomputing. Neurocomputing theory, practice and applications are the essential topics being covered.
期刊最新文献
Editorial Board Virtual sample generation for small sample learning: A survey, recent developments and future prospects Adaptive selection of spectral–spatial features for hyperspectral image classification using a modified-CBAM-based network FPGA-based component-wise LSTM training accelerator for neural granger causality analysis Multi-sensor information fusion in Internet of Vehicles based on deep learning: A review
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1