具有外观变化的城市场景的快速增量3D模型更新

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-12-11 DOI:10.1002/cav.70004
Yuan Xiong, Zhong Zhou
{"title":"具有外观变化的城市场景的快速增量3D模型更新","authors":"Yuan Xiong,&nbsp;Zhong Zhou","doi":"10.1002/cav.70004","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Urban 3D models with high-resolution details are the basis of various mixed reality and geographic information systems. Fast and accurate urban reconstruction from aerial photographs has attracted intense attention. Existing methods exploit multi-view geometry information from landscape patterns with similar illumination conditions and terrain appearance. In practice, urban models become obsolete over time due to human activities. Mainstream reconstruction pipelines rebuild the whole scene even if the main part of them remains unchanged. This paper proposes a novel wrapping-based incremental modeling framework to reuse existing models and renew them with new meshes efficiently. The paper illustrates a pose optimization method with illumination-based augmentation and virtual bundle adjustment. Besides, a high-performance wrapping-based meshing method is proposed for fast reconstruction. Experimental results show that the proposed method can achieve higher performance and quality than state-of-the-art methods.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 6","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes\",\"authors\":\"Yuan Xiong,&nbsp;Zhong Zhou\",\"doi\":\"10.1002/cav.70004\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n <p>Urban 3D models with high-resolution details are the basis of various mixed reality and geographic information systems. Fast and accurate urban reconstruction from aerial photographs has attracted intense attention. Existing methods exploit multi-view geometry information from landscape patterns with similar illumination conditions and terrain appearance. In practice, urban models become obsolete over time due to human activities. Mainstream reconstruction pipelines rebuild the whole scene even if the main part of them remains unchanged. This paper proposes a novel wrapping-based incremental modeling framework to reuse existing models and renew them with new meshes efficiently. The paper illustrates a pose optimization method with illumination-based augmentation and virtual bundle adjustment. Besides, a high-performance wrapping-based meshing method is proposed for fast reconstruction. Experimental results show that the proposed method can achieve higher performance and quality than state-of-the-art methods.</p>\\n </div>\",\"PeriodicalId\":50645,\"journal\":{\"name\":\"Computer Animation and Virtual Worlds\",\"volume\":\"35 6\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2024-12-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Animation and Virtual Worlds\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cav.70004\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70004","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

具有高分辨率细节的城市3D模型是各种混合现实和地理信息系统的基础。快速准确的航拍城市重建引起了人们的高度关注。现有的方法利用具有相似光照条件和地形外观的景观模式的多视图几何信息。在实践中,由于人类活动,城市模式随着时间的推移而过时。主流重建管道重建整个场景,即使其主要部分保持不变。本文提出了一种新的基于包装的增量建模框架,以有效地重用现有模型并使用新网格进行更新。提出了一种基于光照增强和虚拟束平差的姿态优化方法。此外,提出了一种基于包络的高性能网格划分方法,以实现快速重构。实验结果表明,该方法比现有方法具有更高的性能和质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

摘要图片

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes

Urban 3D models with high-resolution details are the basis of various mixed reality and geographic information systems. Fast and accurate urban reconstruction from aerial photographs has attracted intense attention. Existing methods exploit multi-view geometry information from landscape patterns with similar illumination conditions and terrain appearance. In practice, urban models become obsolete over time due to human activities. Mainstream reconstruction pipelines rebuild the whole scene even if the main part of them remains unchanged. This paper proposes a novel wrapping-based incremental modeling framework to reuse existing models and renew them with new meshes efficiently. The paper illustrates a pose optimization method with illumination-based augmentation and virtual bundle adjustment. Besides, a high-performance wrapping-based meshing method is proposed for fast reconstruction. Experimental results show that the proposed method can achieve higher performance and quality than state-of-the-art methods.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
期刊最新文献
Augmented Reality-Based Interactive Scheme for Robot-Assisted Percutaneous Renal Puncture Navigation Advanced Gesture Recognition Method Based on Fractional Fourier Transform and Relevance Vector Machine for Smart Home Appliances Visual Expansion and Real-Time Calibration for Pan-Tilt-Zoom Cameras Assisted by Panoramic Models Creating an Anthropomorphic Folktale Animal: A Pilot Study on Character Design Creativity Derived From Autonomous Behavior Generation Powered by Reinforcement Learning A Multi-Model Approach for Attention Prediction in Gaming Environments for Autistic Children
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1