游戏:应对未来的粮食挑战

Q2 Agricultural and Biological Sciences Food Science and Technology Pub Date : 2024-12-05 DOI:10.1002/fsat.3804_14.x
{"title":"游戏:应对未来的粮食挑战","authors":"","doi":"10.1002/fsat.3804_14.x","DOIUrl":null,"url":null,"abstract":"<p>Last week, as I was on the 13:02 train from Marylebone, I saw field after sodden field, many still submerged from recent flooding. Add in the scorching summer heat across much of continental Europe. Many yields will be low. Again. Earlier in the day, I’d been the last speaker on the 10-strong panel at the Lord Mayor's World Food Day Colloquy<sup>(1)</sup>. Sitting opposite me was a young hospital medic—bright, articulate, and highly educated. Yet he hadn’t considered the impact of constant rain on crops, nor the effects of the heat-wave across Europe on our food supplies. He was also unaware of the vast quantities of food needed to sustain a population. Not untypical, I guess. Remarkably, even some of the Players of <i>The Game</i> are surprised by the quantities of food a population needs. Yet it's easy to compute, back-of-the-envelope stuff<sup>(2)</sup>.</p><p>I’ve yet to meet a food sector professional, though, who doesn’t grasp the scale or complexity of the organisational operations involved. They’re all concerned about sourcing and walk the talk about ‘sustainable supply chains’. In truth, though, such a thing doesn’t exist for long. It's a constantly shifting landscape when it comes to securing produce.</p><p>Are we <i>too late for the party</i>, as baldly stated by a logistics manager who recently played <i>The Game</i>? Maybe.</p><p>To up our chances, as I repeatedly said in my Mansion House talk, we can choose to be prepared for the exigencies ahead. This is the reason behind the creation of <i>The Game</i> in the first place. Our 2017-18 horizon scanning project highlighted that the already intense global competition for food could only increase<sup>(3, 4)</sup>. Project contributors, though only in private discussions, suggested that in the best-case scenario, millions would die; at worst, humanity could face an existential crisis. Possibly soon. Their consensus, like that of many others at the time, was we mustn’t talk openly about such scenarios because, they argued, if people knew what was coming, they would be paralysed, unable to act. <i>The Game</i> is predicated on a radically opposite stance. <i>Facing a future of accelerating climate change while blind to worst case scenarios is naive risk management at best, and fatally foolish at worst</i><sup><i>(5)</i></sup>. This is serious, heavy stuff. As Players quickly learn, we do serious. But not solemn! <i>The Game</i> is huge fun to play. Players are responsible for maximising the chances of ‘their’ population to have access to sufficient supplies of safe, nutritious food in the face of ‘events’ we deal to each team. Here they are story-makers, emotionally immersed and engaged in fictional decision-making. This allows freedom to discuss what to do, and eagerness to learn from other perspectives around the table; <i>so much diversity, so much in common</i> as a recent Player wrote on his review sheet.</p><p>We felt a deep-rooted responsibility when preparing to run <i>The Game</i> at the Warwick Crop Centre. Most would be young researchers. We asked ourselves how we would manage them, given the stark plausibility of the ‘events.’ Theirs may be the generation brutally forced to learn what a new carrying capacity for humanity on Earth is. Our concerns were misplaced. This generation of agri-food researchers are fully cognisant of the dangers ahead. They do feel their lives might well be curtailed, but not inevitably so. Thus, they walked into the room with their spirits high, delighted, thrilled to be where their expertise, and ideas for radical change, would be heard.</p><p>Last week, I began my Mansion House talk with these three statements<sup>(6)</sup>:</p><p><i>Most people just don’t get climate breakdown. Our leaders don’t understand how bad it's going to be … it's going to reach into our economy and society and tear its heart out</i>.</p><p><i>With population growth, by 2050, we need to produce 70% more food on 30% less land with yields being 30% lower</i>.</p><p><i>Yet already 1.8bn people are living with absolute water scarcity, another four billion in highly water-stressed regions. Many already on the move, as you would be</i>.</p><p>The collective intelligence of the Players of <i>The Game</i> has taught us that we can choose for human civilisations to have a future.</p><p>I continued:</p><p><i>We can choose within this decade to invest in technologies from agri-tech precision to farm-free produce, from micro-climates to novel packaging materials, from crop pathogen surveillance to a gamut of distributed, efficient, fossil-free energy sources</i>.</p><p><i>We can choose within this decade for the state to scaffold collective resilience through investment in maintaining and enhancing natural, physical, human and social capital — so enable self-organisation in and across communities to act for their own food security — which must include distributed systems of rotating buffer contingency stocks</i>.</p><p><i>We can choose within this decade to curb corporate power, to choose which companies, as we do with tobacco corporates, to prohibit from advertising their wares and from having business deals or partnerships with universities, government, schools, the NHS. We can choose to put controls on their branding and packaging, and make them subject to a specific fiscal regime</i><sup><i>(7)</i></sup>.</p><p>Professor Ken Sloan has described our team as thought leaders in the field, with a passion for progress that is truly infectious. How and why? It's because of the diversity of the Players, including the likes of the IFST Board member Tom Hollands, who sees <i>The Game</i> as <i>superb education tool for leaders</i>, Jon Miller, Sales Director at Partners&amp; Insurance for whom it was <i>a really valuable exercise for assessing risks and potential solutions in our food system and what they mean for the wider society</i>. Sophie Hosking, a strategist with Cornwall County Council, who wrote a<i>s soon as I heard about The Game</i>, <i>I knew I had to be there — and it didn’t disappoint</i> or Sam Baillie, PhD agri-food researcher who’d <i>not only recommend it to my peers, but everyone involved in the food system. Brilliant!</i></p><p>We will keep delivering <i>The Game</i>, updating it each time due to the accelerating frequency and severity of emerging threats to our food supplies. Either bespoke for a particular client or, as we did for the first time this month, as an open event, the next one perhaps in the spring.</p><p>We’d run <i>The Game</i> three times when, in March 2020, half of the UK's food supplies were literally locked up overnight for months on end. A few Players called me up, grateful they’d had foretaste of what could happen.</p><p>I thought back then <i>The Game</i> was a dead duck. We were in it!</p><p>I signed up for on-line workshops, we interviewed several Players, and several times, too. They welcomed recording events of those fraught early weeks, often forgetting what they’d experienced days earlier. Talking to us helped them clarify what had happened, what to do next<sup>(8)</sup>.</p><p>It was a farmer who also happened to be an academic supply chain expert who mentioned, almost in passing, that the UK ‘of course’ didn’t have any buffer contingency stocks. That off-the-cuff remark stimulated us to create a new design of <i>The Game</i>. I think of it as a reverse-ferret scenarios exercise. It comprised three small-scale virtual workshops with three ‘teams’ of Players. Each team was put into this scenario: It is the late 2020s and in response to the new Government's preparedness planning, you were tasked to set up a buffer contingency stock system. It has proved robust during this second pandemic. This meeting is to review the system you built, what worked well, what didn’t.</p><p>Remarkably, this process generated (what would appear to be) a feasible model. This tells us there must be many possible models for contingency stocks in the real world. <i>And</i> the Birmingham Food Council now has a prototype process for <i>The Game II</i>.</p><p>I conclude this article with a story from the mid-1970s. Back then, I was a young teacher, inevitably given a Friday afternoon graveyard slot. Citizenship with Year 9. We took a newspaper story, this week about the ravaging hunger in Maharashtra. Drought. Again. Pics of pot-bellied infants with flies crawling around encrusted eyes staring dully, unblinking at the camera. As the usual rather desultory chat began, I noticed one of the teenagers was suddenly distraught helplessly trying to cover up here emotionally charged state.</p><p>I quickly got her out of the classroom and sent in a colleague to oversee the other kids. Gently asking her what the matter was, her eyes stared, unseeing into mine. At first slowly, the tears flowed again. <i>I was one of them, miss</i>. I still can’t imagine her infant desperation, her abject misery.</p><p>No-one knows how many died in the 1966-67 Bihar famine. Millions for sure. Drought. Again. This child, twisting the hankie I’d given her, now living in a draughty Victorian back-to-back with an outside loo, was one of the survivors.</p><p>I can’t remember why I recently told this almost-forgotten story to the Chair of the Birmingham Food Council. Her response surprised me: <i>Oh, so that's why you do what you do</i>.</p>","PeriodicalId":12404,"journal":{"name":"Food Science and Technology","volume":"38 4","pages":"56-57"},"PeriodicalIF":0.0000,"publicationDate":"2024-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/fsat.3804_14.x","citationCount":"0","resultStr":"{\"title\":\"The Game: Tackling Future Food Challenges\",\"authors\":\"\",\"doi\":\"10.1002/fsat.3804_14.x\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Last week, as I was on the 13:02 train from Marylebone, I saw field after sodden field, many still submerged from recent flooding. Add in the scorching summer heat across much of continental Europe. Many yields will be low. Again. Earlier in the day, I’d been the last speaker on the 10-strong panel at the Lord Mayor's World Food Day Colloquy<sup>(1)</sup>. Sitting opposite me was a young hospital medic—bright, articulate, and highly educated. Yet he hadn’t considered the impact of constant rain on crops, nor the effects of the heat-wave across Europe on our food supplies. He was also unaware of the vast quantities of food needed to sustain a population. Not untypical, I guess. Remarkably, even some of the Players of <i>The Game</i> are surprised by the quantities of food a population needs. Yet it's easy to compute, back-of-the-envelope stuff<sup>(2)</sup>.</p><p>I’ve yet to meet a food sector professional, though, who doesn’t grasp the scale or complexity of the organisational operations involved. They’re all concerned about sourcing and walk the talk about ‘sustainable supply chains’. In truth, though, such a thing doesn’t exist for long. It's a constantly shifting landscape when it comes to securing produce.</p><p>Are we <i>too late for the party</i>, as baldly stated by a logistics manager who recently played <i>The Game</i>? Maybe.</p><p>To up our chances, as I repeatedly said in my Mansion House talk, we can choose to be prepared for the exigencies ahead. This is the reason behind the creation of <i>The Game</i> in the first place. Our 2017-18 horizon scanning project highlighted that the already intense global competition for food could only increase<sup>(3, 4)</sup>. Project contributors, though only in private discussions, suggested that in the best-case scenario, millions would die; at worst, humanity could face an existential crisis. Possibly soon. Their consensus, like that of many others at the time, was we mustn’t talk openly about such scenarios because, they argued, if people knew what was coming, they would be paralysed, unable to act. <i>The Game</i> is predicated on a radically opposite stance. <i>Facing a future of accelerating climate change while blind to worst case scenarios is naive risk management at best, and fatally foolish at worst</i><sup><i>(5)</i></sup>. This is serious, heavy stuff. As Players quickly learn, we do serious. But not solemn! <i>The Game</i> is huge fun to play. Players are responsible for maximising the chances of ‘their’ population to have access to sufficient supplies of safe, nutritious food in the face of ‘events’ we deal to each team. Here they are story-makers, emotionally immersed and engaged in fictional decision-making. This allows freedom to discuss what to do, and eagerness to learn from other perspectives around the table; <i>so much diversity, so much in common</i> as a recent Player wrote on his review sheet.</p><p>We felt a deep-rooted responsibility when preparing to run <i>The Game</i> at the Warwick Crop Centre. Most would be young researchers. We asked ourselves how we would manage them, given the stark plausibility of the ‘events.’ Theirs may be the generation brutally forced to learn what a new carrying capacity for humanity on Earth is. Our concerns were misplaced. This generation of agri-food researchers are fully cognisant of the dangers ahead. They do feel their lives might well be curtailed, but not inevitably so. Thus, they walked into the room with their spirits high, delighted, thrilled to be where their expertise, and ideas for radical change, would be heard.</p><p>Last week, I began my Mansion House talk with these three statements<sup>(6)</sup>:</p><p><i>Most people just don’t get climate breakdown. Our leaders don’t understand how bad it's going to be … it's going to reach into our economy and society and tear its heart out</i>.</p><p><i>With population growth, by 2050, we need to produce 70% more food on 30% less land with yields being 30% lower</i>.</p><p><i>Yet already 1.8bn people are living with absolute water scarcity, another four billion in highly water-stressed regions. Many already on the move, as you would be</i>.</p><p>The collective intelligence of the Players of <i>The Game</i> has taught us that we can choose for human civilisations to have a future.</p><p>I continued:</p><p><i>We can choose within this decade to invest in technologies from agri-tech precision to farm-free produce, from micro-climates to novel packaging materials, from crop pathogen surveillance to a gamut of distributed, efficient, fossil-free energy sources</i>.</p><p><i>We can choose within this decade for the state to scaffold collective resilience through investment in maintaining and enhancing natural, physical, human and social capital — so enable self-organisation in and across communities to act for their own food security — which must include distributed systems of rotating buffer contingency stocks</i>.</p><p><i>We can choose within this decade to curb corporate power, to choose which companies, as we do with tobacco corporates, to prohibit from advertising their wares and from having business deals or partnerships with universities, government, schools, the NHS. We can choose to put controls on their branding and packaging, and make them subject to a specific fiscal regime</i><sup><i>(7)</i></sup>.</p><p>Professor Ken Sloan has described our team as thought leaders in the field, with a passion for progress that is truly infectious. How and why? It's because of the diversity of the Players, including the likes of the IFST Board member Tom Hollands, who sees <i>The Game</i> as <i>superb education tool for leaders</i>, Jon Miller, Sales Director at Partners&amp; Insurance for whom it was <i>a really valuable exercise for assessing risks and potential solutions in our food system and what they mean for the wider society</i>. Sophie Hosking, a strategist with Cornwall County Council, who wrote a<i>s soon as I heard about The Game</i>, <i>I knew I had to be there — and it didn’t disappoint</i> or Sam Baillie, PhD agri-food researcher who’d <i>not only recommend it to my peers, but everyone involved in the food system. 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Talking to us helped them clarify what had happened, what to do next<sup>(8)</sup>.</p><p>It was a farmer who also happened to be an academic supply chain expert who mentioned, almost in passing, that the UK ‘of course’ didn’t have any buffer contingency stocks. That off-the-cuff remark stimulated us to create a new design of <i>The Game</i>. I think of it as a reverse-ferret scenarios exercise. It comprised three small-scale virtual workshops with three ‘teams’ of Players. Each team was put into this scenario: It is the late 2020s and in response to the new Government's preparedness planning, you were tasked to set up a buffer contingency stock system. It has proved robust during this second pandemic. This meeting is to review the system you built, what worked well, what didn’t.</p><p>Remarkably, this process generated (what would appear to be) a feasible model. 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I still can’t imagine her infant desperation, her abject misery.</p><p>No-one knows how many died in the 1966-67 Bihar famine. Millions for sure. Drought. Again. This child, twisting the hankie I’d given her, now living in a draughty Victorian back-to-back with an outside loo, was one of the survivors.</p><p>I can’t remember why I recently told this almost-forgotten story to the Chair of the Birmingham Food Council. 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引用次数: 0

摘要

我们可以选择控制它们的品牌和包装,并使它们受制于特定的财政制度(7)。肯·斯隆(Ken Sloan)教授将我们的团队描述为该领域的思想领袖,对进步充满激情,这种激情具有真正的感染力。怎么做,为什么?这是因为玩家的多样性,包括IFST董事会成员Tom Hollands,他将游戏视为领导者的绝佳教育工具,Partners&amp的销售总监Jon Miller;对保险公司来说,这是一项非常有价值的工作,可以评估我们食品系统中的风险和潜在解决方案,以及它们对更广泛的社会意味着什么。康沃尔郡议会的战略家索菲·霍斯金(Sophie Hosking)写道,我一听说这个游戏,就知道我必须去那里——它没有让我失望,农业食品研究员萨姆·贝利(Sam Baillie)博士不仅向我的同行推荐了这个游戏,还向所有参与食品系统的人推荐了它。辉煌!我们将继续提供游戏,并每次更新,因为我们的食物供应面临的威胁越来越频繁和严重。要么是为特定客户定制,要么是像我们本月第一次做的那样,作为一个公开活动,下一次可能是在春天。2020年3月,当英国一半的食物供应连续几个月被锁在夜里时,我们已经进行了三次比赛。一些球员给我打电话,感谢他们预见到了可能发生的事情。那时候我觉得《The Game》已经完蛋了。我们在里面!我报名参加了在线研讨会,我们采访了几位玩家,也采访了好几次。他们喜欢记录那些令人不安的最初几周的事件,往往会忘记几天前的经历。和我们谈话帮助他们弄清楚发生了什么事,下一步该做什么。一位农民碰巧也是一位学术供应链专家,他几乎是顺便提到,英国“当然”没有任何缓冲应急库存。这句即兴的评论激发了我们创造《The Game》的新设计。我认为这是一个反雪貂情景练习。它由三个小型虚拟工作室和三个玩家“团队”组成。每个小组都被安排在这样的场景中:现在是本世纪20年代末,为了响应新政府的备灾计划,你们的任务是建立一个缓冲应急储备系统。在第二次大流行期间,它已被证明是强有力的。这次会议是为了回顾你建立的系统,哪些运作良好,哪些没有。值得注意的是,这个过程产生了(看起来是)一个可行的模型。这告诉我们,在现实世界中,应急库存肯定有许多可能的模型。伯明翰食品委员会现在有了Game II的原型流程。我用一个发生在20世纪70年代中期的故事来结束这篇文章。那时候,我是一名年轻的教师,每周五下午都有一个墓地时段。9年级入籍。本周,我们在报纸上看到了一篇关于马哈拉施特拉邦严重饥荒的报道。干旱。再一次。照片上,大腹便便的婴儿眼睛呆呆地盯着镜头,苍蝇在周围爬来爬去。像往常一样断断续续的聊天开始了,我注意到其中一个青少年突然心烦意乱,无助地试图掩盖自己情绪激动的状态。我赶紧把她带出教室,并派了一个同事去照看其他孩子。温柔地问她发生了什么事,她的眼睛盯着我,没有看到我。起初慢慢地,眼泪又流下来了。我也是他们中的一员,小姐。我仍然无法想象她婴儿时期的绝望,她悲惨的生活。没有人知道1966-67年比哈尔邦饥荒中有多少人死亡。肯定有数百万。干旱。再一次。这个孩子,扭着我给她的手帕,现在住在一个通风的维多利亚式房子里,背对背,外面有厕所,是幸存者之一。我不记得为什么我最近把这个几乎被遗忘的故事告诉了伯明翰食品委员会的主席。她的回答让我很惊讶:哦,所以这就是你做你所做的事情的原因。
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The Game: Tackling Future Food Challenges

Last week, as I was on the 13:02 train from Marylebone, I saw field after sodden field, many still submerged from recent flooding. Add in the scorching summer heat across much of continental Europe. Many yields will be low. Again. Earlier in the day, I’d been the last speaker on the 10-strong panel at the Lord Mayor's World Food Day Colloquy(1). Sitting opposite me was a young hospital medic—bright, articulate, and highly educated. Yet he hadn’t considered the impact of constant rain on crops, nor the effects of the heat-wave across Europe on our food supplies. He was also unaware of the vast quantities of food needed to sustain a population. Not untypical, I guess. Remarkably, even some of the Players of The Game are surprised by the quantities of food a population needs. Yet it's easy to compute, back-of-the-envelope stuff(2).

I’ve yet to meet a food sector professional, though, who doesn’t grasp the scale or complexity of the organisational operations involved. They’re all concerned about sourcing and walk the talk about ‘sustainable supply chains’. In truth, though, such a thing doesn’t exist for long. It's a constantly shifting landscape when it comes to securing produce.

Are we too late for the party, as baldly stated by a logistics manager who recently played The Game? Maybe.

To up our chances, as I repeatedly said in my Mansion House talk, we can choose to be prepared for the exigencies ahead. This is the reason behind the creation of The Game in the first place. Our 2017-18 horizon scanning project highlighted that the already intense global competition for food could only increase(3, 4). Project contributors, though only in private discussions, suggested that in the best-case scenario, millions would die; at worst, humanity could face an existential crisis. Possibly soon. Their consensus, like that of many others at the time, was we mustn’t talk openly about such scenarios because, they argued, if people knew what was coming, they would be paralysed, unable to act. The Game is predicated on a radically opposite stance. Facing a future of accelerating climate change while blind to worst case scenarios is naive risk management at best, and fatally foolish at worst(5). This is serious, heavy stuff. As Players quickly learn, we do serious. But not solemn! The Game is huge fun to play. Players are responsible for maximising the chances of ‘their’ population to have access to sufficient supplies of safe, nutritious food in the face of ‘events’ we deal to each team. Here they are story-makers, emotionally immersed and engaged in fictional decision-making. This allows freedom to discuss what to do, and eagerness to learn from other perspectives around the table; so much diversity, so much in common as a recent Player wrote on his review sheet.

We felt a deep-rooted responsibility when preparing to run The Game at the Warwick Crop Centre. Most would be young researchers. We asked ourselves how we would manage them, given the stark plausibility of the ‘events.’ Theirs may be the generation brutally forced to learn what a new carrying capacity for humanity on Earth is. Our concerns were misplaced. This generation of agri-food researchers are fully cognisant of the dangers ahead. They do feel their lives might well be curtailed, but not inevitably so. Thus, they walked into the room with their spirits high, delighted, thrilled to be where their expertise, and ideas for radical change, would be heard.

Last week, I began my Mansion House talk with these three statements(6):

Most people just don’t get climate breakdown. Our leaders don’t understand how bad it's going to be … it's going to reach into our economy and society and tear its heart out.

With population growth, by 2050, we need to produce 70% more food on 30% less land with yields being 30% lower.

Yet already 1.8bn people are living with absolute water scarcity, another four billion in highly water-stressed regions. Many already on the move, as you would be.

The collective intelligence of the Players of The Game has taught us that we can choose for human civilisations to have a future.

I continued:

We can choose within this decade to invest in technologies from agri-tech precision to farm-free produce, from micro-climates to novel packaging materials, from crop pathogen surveillance to a gamut of distributed, efficient, fossil-free energy sources.

We can choose within this decade for the state to scaffold collective resilience through investment in maintaining and enhancing natural, physical, human and social capital — so enable self-organisation in and across communities to act for their own food security — which must include distributed systems of rotating buffer contingency stocks.

We can choose within this decade to curb corporate power, to choose which companies, as we do with tobacco corporates, to prohibit from advertising their wares and from having business deals or partnerships with universities, government, schools, the NHS. We can choose to put controls on their branding and packaging, and make them subject to a specific fiscal regime(7).

Professor Ken Sloan has described our team as thought leaders in the field, with a passion for progress that is truly infectious. How and why? It's because of the diversity of the Players, including the likes of the IFST Board member Tom Hollands, who sees The Game as superb education tool for leaders, Jon Miller, Sales Director at Partners& Insurance for whom it was a really valuable exercise for assessing risks and potential solutions in our food system and what they mean for the wider society. Sophie Hosking, a strategist with Cornwall County Council, who wrote as soon as I heard about The Game, I knew I had to be there — and it didn’t disappoint or Sam Baillie, PhD agri-food researcher who’d not only recommend it to my peers, but everyone involved in the food system. Brilliant!

We will keep delivering The Game, updating it each time due to the accelerating frequency and severity of emerging threats to our food supplies. Either bespoke for a particular client or, as we did for the first time this month, as an open event, the next one perhaps in the spring.

We’d run The Game three times when, in March 2020, half of the UK's food supplies were literally locked up overnight for months on end. A few Players called me up, grateful they’d had foretaste of what could happen.

I thought back then The Game was a dead duck. We were in it!

I signed up for on-line workshops, we interviewed several Players, and several times, too. They welcomed recording events of those fraught early weeks, often forgetting what they’d experienced days earlier. Talking to us helped them clarify what had happened, what to do next(8).

It was a farmer who also happened to be an academic supply chain expert who mentioned, almost in passing, that the UK ‘of course’ didn’t have any buffer contingency stocks. That off-the-cuff remark stimulated us to create a new design of The Game. I think of it as a reverse-ferret scenarios exercise. It comprised three small-scale virtual workshops with three ‘teams’ of Players. Each team was put into this scenario: It is the late 2020s and in response to the new Government's preparedness planning, you were tasked to set up a buffer contingency stock system. It has proved robust during this second pandemic. This meeting is to review the system you built, what worked well, what didn’t.

Remarkably, this process generated (what would appear to be) a feasible model. This tells us there must be many possible models for contingency stocks in the real world. And the Birmingham Food Council now has a prototype process for The Game II.

I conclude this article with a story from the mid-1970s. Back then, I was a young teacher, inevitably given a Friday afternoon graveyard slot. Citizenship with Year 9. We took a newspaper story, this week about the ravaging hunger in Maharashtra. Drought. Again. Pics of pot-bellied infants with flies crawling around encrusted eyes staring dully, unblinking at the camera. As the usual rather desultory chat began, I noticed one of the teenagers was suddenly distraught helplessly trying to cover up here emotionally charged state.

I quickly got her out of the classroom and sent in a colleague to oversee the other kids. Gently asking her what the matter was, her eyes stared, unseeing into mine. At first slowly, the tears flowed again. I was one of them, miss. I still can’t imagine her infant desperation, her abject misery.

No-one knows how many died in the 1966-67 Bihar famine. Millions for sure. Drought. Again. This child, twisting the hankie I’d given her, now living in a draughty Victorian back-to-back with an outside loo, was one of the survivors.

I can’t remember why I recently told this almost-forgotten story to the Chair of the Birmingham Food Council. Her response surprised me: Oh, so that's why you do what you do.

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来源期刊
Food Science and Technology
Food Science and Technology 农林科学-食品科技
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期刊介绍: Information not localized
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Cover and contents Editorial and News From the President and IFST News Technological Innovations in Food Quality Analysis Not all bubbles are equal: bread texture and the science of baking
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