一种适用于联网和自动驾驶汽车的互动公平的半分散轨迹规划器

Zhengqin Liu, Jinlong Lei, Peng Yi, Yiguang Hong
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引用次数: 0

摘要

近年来,人们对自动驾驶汽车轨迹规划的博弈论方法产生了浓厚的兴趣。但大多数方法对每个自动驾驶汽车独立求解博弈,缺乏协调机制,导致计算冗余,无法收敛到同一均衡,对计算效率和安全性提出了挑战。此外,大多数研究都依赖于了解所有其他自动驾驶汽车意图的强烈假设。本文利用车对万物(V2X)技术,设计了一种新的自动驾驶车辆轨迹规划方法,以解决非协调轨迹规划中的计算效率和安全问题。首先,将网联自动驾驶汽车的轨迹规划表述为具有耦合安全约束的博弈。然后,我们定义了计划轨迹的交互公平性,并证明了交互公平性轨迹对应于该博弈的变分均衡。随后,我们提出了一种半分散的车辆规划方案,以寻求基于V2X的公平轨迹,其中每个CAV根据通过V2X共享的相邻CAV的信息优化其个人轨迹,路边单元承担更新避碰约束乘数的作用。该方法通过对机动车辆之间的并行计算,显著提高了计算效率,并通过保证机动车辆之间的平衡一致性,提高了规划轨迹的安全性。最后,我们在十字路口进行了多种情况下的蒙特卡罗实验,实验结果表明,SVEP具有计算速度快、通信载荷小、可扩展性强、平衡一致性好、安全性高等优点,是一种很有前景的互联交通场景下的轨迹规划解决方案。据我们所知,这是第一个在CAV轨迹规划问题中实现具有耦合约束的半分布式求解的研究。
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An interaction-fair semi-decentralized trajectory planner for connected and autonomous vehicles

Lately, there has been a lot of interest in game-theoretic approaches to the trajectory planning of autonomous vehicles (AVs). But most methods solve the game independently for each AV while lacking coordination mechanisms, and hence result in redundant computation and fail to converge to the same equilibrium, which presents challenges in computational efficiency and safety. Moreover, most studies rely on the strong assumption of knowing the intentions of all other AVs. This paper designs a novel autonomous vehicle trajectory planning approach to resolve the computational efficiency and safety problems in uncoordinated trajectory planning by exploiting vehicle-to-everything (V2X) technology. Firstly, the trajectory planning for connected and autonomous vehicles (CAVs) is formulated as a game with coupled safety constraints. We then define the interaction fairness of the planned trajectories and prove that interaction-fair trajectories correspond to the variational equilibrium (VE) of this game. Subsequently, we propose a semi-decentralized planner for the vehicles to seek VE-based fair trajectories, in which each CAV optimizes its individual trajectory based on neighboring CAVs’ information shared through V2X, and the roadside unit takes the role of updating multipliers for collision avoidance constraints. The approach can significantly improve computational efficiency through parallel computing among CAVs, and enhance the safety of planned trajectories by ensuring equilibrium concordance among CAVs. Finally, we conduct Monte Carlo experiments in multiple situations at an intersection, where the empirical results show the advantages of SVEP, including the fast computation speed, a small communication payload, high scalability, equilibrium concordance, and safety, making it a promising solution for trajectory planning in connected traffic scenarios. To the best of our knowledge, this is the first study to achieve semi-distributed solving of a game with coupled constraints in a CAV trajectory planning problem.

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